Question - MSH components, CPs, Turret base, etc.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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vampire_lord
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Question - MSH components, CPs, Turret base, etc.

Post by vampire_lord »

I'll go to the point.

Can I make a new model for the CP base to be exported with MSHEx? I don't know if that's possible due to the limitations of the exporter, first it has animated hologram, I didn't see a "null" calling on the ODF, but it says something about BODY, I think that's a component of the MSH, I just want to replace the "platform" and possibly increase the size of the hologram to add some "landing zones" (yeah, another Empire at War concept), and for the same matter, is it applicable to unbuilt turrets? (to add Buildpads).

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Fiodis
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Re: QUESTION - MSH components, CPs, Turret base, etc.

Post by Fiodis »

That is all, as far as I know, possible. And I don't think the hologram is animated. It just revolves.
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