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Re: How to eliminate the clone commando's backpack?

Posted: Sat Aug 16, 2008 7:37 am
by Caleb1117
If it already has an alpha channel, just use the erase tool all over the texture, till it's just a checkerboard.

Re: How to eliminate the clone commando's backpack?

Posted: Sat Aug 16, 2008 10:22 am
by Deviss
Maveritchell wrote:In GIMP 2.4, the option to compose is now in Colors -> Components -> Decompose. Aside from that, everything works the same as before.
this tutorial don't work because i re-open the original skin than i want to create the alpha channel don't appear in cubes and also the gimp when i want to decompose to RGBA say: there isn't alpha channel. Is possible to create alpha channel with the photoshop??

Thanks

Re: How to eliminate the clone commando's backpack?

Posted: Sat Aug 16, 2008 10:24 am
by Maveritchell
So just make an alpha channel or use one from another texture. The easiest thing to do would be to open a file that does have an alpha channel, decompose it, and then make its alpha channel completely black (this makes it fully transparent). Then recompose that alpha channel with the RGB channels from your original texture.

Re: How to eliminate the clone commando's backpack?

Posted: Sat Aug 16, 2008 7:14 pm
by Deviss
Maveritchell wrote:So just make an alpha channel or use one from another texture. The easiest thing to do would be to open a file that does have an alpha channel, decompose it, and then make its alpha channel completely black (this makes it fully transparent). Then recompose that alpha channel with the RGB channels from your original texture.
i think than is better than i modify the .msh file lol of all forms very thanks for your help :D

Re: How to eliminate the clone commando's backpack?

Posted: Sat Aug 16, 2008 11:39 pm
by Maveritchell
DEVISS-REX wrote:
Maveritchell wrote:So just make an alpha channel or use one from another texture. The easiest thing to do would be to open a file that does have an alpha channel, decompose it, and then make its alpha channel completely black (this makes it fully transparent). Then recompose that alpha channel with the RGB channels from your original texture.
i think than is better than i modify the .msh file lol of all forms very thanks for your help :D
Don't make it hard on yourself. It is not easier to change the .msh file. I went ahead and just did the darn thing for you; it took me all of about a minute. Just learn how to do it and it's not difficult. Here's the edited .tga:
http://www.yousendit.com/download/Q01Ia ... eEJjR0E9PQ

Re: How to eliminate the clone commando's backpack?

Posted: Sun Aug 17, 2008 9:39 am
by Deviss
Maveritchell wrote:
DEVISS-REX wrote:
Maveritchell wrote:So just make an alpha channel or use one from another texture. The easiest thing to do would be to open a file that does have an alpha channel, decompose it, and then make its alpha channel completely black (this makes it fully transparent). Then recompose that alpha channel with the RGB channels from your original texture.
i think than is better than i modify the .msh file lol of all forms very thanks for your help :D
Don't make it hard on yourself. It is not easier to change the .msh file. I went ahead and just did the darn thing for you; it took me all of about a minute. Just learn how to do it and it's not difficult. Here's the edited .tga:
http://www.yousendit.com/download/Q01Ia ... eEJjR0E9PQ
wow very very thanks i use the .tga on the game and work :D now my ARC commando is without the backpack i will post this and give you the credits of course