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Imported object not ingame [Solved]
Posted: Wed Apr 13, 2016 7:10 pm
by Kingpin
Hi, I've made an object in sketchup (two cubes stacked) and followed the tutorials below to get them working ingame. When I exported to a .msh, it shows up fine in mshviewer, without textures in XSI, but not a sign of it ingame. Does anyone know why? Cheers
Re: Imported object not ingame
Posted: Wed Apr 13, 2016 7:20 pm
by jojo3450
Make sure it shows up in zero, if it doesn't maybe its the .odf file
Re: Imported object not ingame
Posted: Wed Apr 13, 2016 10:29 pm
by Kingpin
I can get it in zero just fine, but the textures appear to be gray.
Re: Imported object not ingame
Posted: Thu Apr 14, 2016 11:40 pm
by MissingTexture
The texture if the object, is it a .TGA format?
Re: Imported object not ingame
Posted: Sat Apr 16, 2016 1:21 pm
by Kingpin
Yes. In dimensions of the power of 2.
Re: Imported object not ingame
Posted: Sat Apr 16, 2016 1:37 pm
by thelegend
Hm...Try exporting a simple cube created and textured IN Xsi to see if texturing works fine for you at least. Just add a simple privitive cube, apply a texture (just as a test) and see if it is ingame. If yes, then there must have been a conflict with your model conversion. If the textures still don't appear you must have done something wrong. Which version of XSI do you use? Do you use ZeTools or Pandemic exporter?
Re: Imported object not ingame
Posted: Sat Apr 16, 2016 7:03 pm
by Kingpin
Ah. Dumb mistake. My sides were flipped in Sketchup, were blue instead of white. Thanks for the help, guys.