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3 Questions

Posted: Mon Apr 06, 2009 11:46 pm
by YTGTangerine
1. I added destroyed walkers and gunships from Felucia, just like I usually add objects, but they don't show up ingame. I haven't had this before. Solved.

2. I made a vehicle spawn. I think it works fine, but when it spawns it makes a wierd noise and blows up. Yeah.Solved.

3. I can only spawn at two of my CP's. AI can spawn anywhere though.

UPDATED Errorlog I cleaned it out somewhat this time.
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2009-04-07 1610
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_GetFreeformBattleModeList(): Building game mode table
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 38
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC11CC
The key, value is: era_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: YTG<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC66CC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: YTGc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated


Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!


Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "dag1_prop_crate_stack_03" geometry "dag1_prop_crate_stack_03" not found

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=306fcbda: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship2"

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2f6fca47: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship1"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=316fcd6d: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship3"

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3c3ce01d: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=373cd83e: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=393cdb64: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3a3cdcf7: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker3"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'sfor_republic_carbine' is not localized for stats page

Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script

Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default

Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script

Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 135

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 137

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 139

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 141

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 142

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 143

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 145

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 146

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 147

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 149

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 150

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 135

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 135

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 137

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 137

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 155

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 139

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 139

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 141

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 141

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 142

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 142

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 143

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 143

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 161

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 162

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 145

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 145

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 146

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 146

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 163

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 147

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 147

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 165

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 166

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 149

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 149

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 150

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 150

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 167

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 169

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 170

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 155

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 155

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 171

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 173

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 174

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 175

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 161

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 161

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 177

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 178

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 162

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 162

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 179

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 163

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 163

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 181

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 182

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 165

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 165

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 166

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 166

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 183

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 167

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 167

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 185

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 186

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 169

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 169

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 170

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 170

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 171

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 171

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 173

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 174

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 175

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 177

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 173

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 178

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 174

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 179

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 175

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 177

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 181

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 178

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 182

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 179

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 183

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 181

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 185

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 182

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_autoturret' is not localized for stats page

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
[/code]

Re: 3 Questions

Posted: Tue Apr 07, 2009 12:18 am
by jedimoose32
YTGTangerine wrote:Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "fel1_bldg_destroyed_gunship" geometry "fel1_bldg_destroyed_gunship" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "fel1_bldg_destroyed_walker" geometry "fel1_bldg_destroyed_walker" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "dag1_prop_crate_stack_03" geometry "dag1_prop_crate_stack_03" not found

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_gunship" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_walker" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_gunship" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_gunship" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "dag1_prop_crate_stack_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_walker" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_walker" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_walker" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_walker" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "fel1_bldg_destroyed_gunship" not built: "ALL YOUR MODEL ARE BELONG TO US."
Yeah. Probably 90% or more of Severity 3 messages are problematic. I suspect a few things:

a) You probably haven't moved Felucia's assets into your world directory.
b) If you have, perhaps you missed the msh's for your props. That's why it says 'geometry "blah-blah-blah" not found'.

As for your issue with the spawning vehicles, "Vehicle spawn command post "cp3" has no control region", so nothing will work until you have one. Just create a large cubic region that encompasses all of your vehicle spawns, call it "cp3_control", and then reference it in your cp3 object properties.

In order for us to solve your spawning issue, you're going to have to give us more info. This might include a list of ZeroEditor command post values, or the CP setup part of your map's lua.

Re: 3 Questions

Posted: Tue Apr 07, 2009 8:14 am
by YaNkFaN
where exactly in your map does the vehicle spawn does it spawn near objects? under terrain? near any sharp changes in terrain? try spawning the vehicle on a flat terrain area. Also from my experience spawning a vehicle on any object usually leads to bad results unless you are 100% sure the object has the right collision (ie you've seen it in the BF2 of BF1 maps)

Re: 3 Questions

Posted: Tue Apr 07, 2009 5:08 pm
by Frisbeetarian
YTGTangerine wrote:Errorlog(due to time constraints, couldn't edit out ignorable errors, or at least most. Sorry)
That's no excuse for not at least filling out the memory pools.

Re: 3 Questions

Posted: Tue Apr 07, 2009 5:11 pm
by Teancum
Frisbeetarian wrote:
YTGTangerine wrote:Errorlog(due to time constraints, couldn't edit out ignorable errors, or at least most. Sorry)
That's no excuse for not at least filling out the memory pools.
Seconded. It takes two minutes to fill pools and makes things much easier to find. For you and us.

Re: 3 Questions

Posted: Tue Apr 07, 2009 7:06 pm
by YTGTangerine
Vehicle spawn fixed, it was upside down.
As for the CP error, I HAVE NOT changed any settings, I've just moved them.