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In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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jango232

Post by jango232 »

yeh ill try it with the eyes
cool skin of the galatic marine i got their armour in real life and it looks well like it
ill try that super battledroid some time
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Post by Rekubot »

LoL, no colour tags is good. Much easier to read :P. No doubt it's faster to type up too.

At the moment I only have the two effects I've showed you. If people gave me some more specific requests I'll probably work faster.

I'll have those skins ready soon (armor and cape).

Edit: Here's some updated pics:

Image

Image

Edit: Here's a member of the 501st Legion. I'm challenging someone to do better; not because I think mine is great, but because I know that someone out there can beat it tenfold. This only took me 5-10 minutes to do.

Image
jango232

Post by jango232 »

here that camoo sbd i tryed

Image
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Post by MasterSkywalker »

Rekubot, could you make an ARC-170 Starfighter hud? I need one for my Mygeeto map...
Btw. Nice skins dudes!! :D


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Post by Rekubot »

To be honest I'm not sure. I have no experience with making HUDs. For now just use the Jedi starfighter cockpit, and I'll look into it.
ML_916

Post by ML_916 »

jango232 wrote:here that camoo sbd i tryed

Image
really cool SBD..

Rekubot, why don't you think that 501st trooper is great? it's awesome!
Droideka88

Post by Droideka88 »

What is your graphics card?! :shock:

Simply amazing.
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Post by DeathRow »

MasterSkywalker wrote:Star Wars: Episode I: Lost Clones (Linus idea :P)
Ehh, I made the idea up for the movie, Linus made the title :P
delta_602

Post by delta_602 »

LoL, sorry delta. I guess my wording came out a bit harsh.
apoligy (or something like that) accepted :D

it would be a bit fun if we put a sense of actual sw realism into it
cause the mygeeto assault had multiple units than just a few clones and droids
or like coruscant those assassins (wich i've made that skin and i know it's bad it just needs some refining) are a good idea of breaking trough the movie 'routine'. i hope that maybe ms or linus or deathrow or you reku can refine it for the good sake of your friend ;-) now that was a relief :D

OFF TOPIC: ms, you really need to tell me how to add those colors to your text i don't know anything about it :-).



EDIT: wow i missed a whole lot pages i've had probs with my swbf2 dvd-rom and it kept on stopping so i'm gonna try and pray i can install it and get it back on before the first beta. :D
ML_916

Post by ML_916 »

I've been thinking about a Geonosis-map and yesterday I made this little picture of the layout on such a map and this is what I've come up with.
Image
blue dots are CIS red dots are republic CP's..
CP 1. is close to a Acclamator and the little "command pod" and spawns alot of LAATs..it's on a hill.

CP2. is just below the hill..spawns one or two AT-TEs.
CP3.close to a crashed TE-ship..Spawns AT-TEs..
CP4 and 5. destroyable TE-ships..spawns OG-9s

CP6. have some of those geonosian turrets..spawns hailfires.
CP7. is inside the spire with the control room from Geonosis: Spire. Spawns nantex-class fighters from the hangar. have those turrets around the spire..

What do you think about this? I can barely use ZE so I can't do this stuff but I'd really like to hear what you think about the idea...

Edit:
I suck at paint too!! :lol:
delta_602

Post by delta_602 »

it's a fine layout but those hills are passe i think the te ships are very good for the destroy fun :-) and for the rest we can battle in the air and beam a nantex (geo) fighter from a la at that would be so sweet.
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Post by Rekubot »

That layout just wouldn't give enough action; it would be far too spread out. I like it, a lot in fact, but what we really need to try and pull off is a head-on battle with hundreds of clones on one side, and hundreds of droids on the other.

@Any mapmakers: Make sure to make good use of the potential of ZeroEditor, adding things like ZE animation can really add depth to a map, whether it's crashing LAATs, or portions of a mountain exploding. (Darn that would be hard to pull off! LoL)

As a kind of side question, is it actually possible to make an effect appear when you want it to? Would you need to use LUA scripting? Or what?
ML_916

Post by ML_916 »

do you think my layout would work better if we added three or four CPs?
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Post by Rekubot »

What I think we should do is stick to the movies, having those Self-Propelled Heavy Artillery's shooting down a Trade Federation ship and then in the ensuing dust have the droids and clones attack eachother blindly. Of course, you'd have to start off with the dust unless there's a way to animate it coming out of the ground or something; I've never tried this sort of stuff before.
delta_602

Post by delta_602 »

reku, i need to say: you are a big dreamer and i like that but that is just so far out of swbf's grasp. you can try to pull off the latest techniques like xwingguy (wich has dissapeared sometimes) and try to get your animation but that would be VERY much work!

just so you know: I'M ON YOUR SIDE!!!
Talibanman

Post by Talibanman »

Well, making a coreship drop and dust rising... dunno.
Last edited by Talibanman on Tue Nov 07, 2006 3:17 pm, edited 1 time in total.
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Post by MasterSkywalker »

I'm pretty sure its possible with the ZERO engine ;) SWBFII really left alot of his abilities untouched.

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Post by RevanSithLord »

Sorry, MS. I kept having Stop Errors on my machine. My mom and I will get it fixed though! Hope that bug report I sent you still helps with a good bulk of the probs. ;)


Edit- I have an idea on how to get it to look like the Clones and Droids are running at each other on the front lines on Geonosis.

I think it's something called stream lining. Add multiple spawn (er not cp's I mean where they spawn randomly, etc) and point them at each other. Spread out in a line of course.

Is that somewhat possible?
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Post by Rekubot »

Having them run at each other is possible, I just wasn't too sure about the dust cloud. Another possibility is that when you start at a CP you aren't in the dust region, so you can see the ship being shot down. Then when you start moving forward a bit the dust pops up in front of you.
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Post by -_- »

MasterSkywalker your av size is too big, shrink it or lose it.
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