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Using melee with other weapons [Solved]

Posted: Fri Dec 12, 2014 3:56 am
by Indytotof
Hello modders and mappers, here is Indytotof.

I've a little question to ask:

I've added a darksaber (model imported to the game by myself and released here on Gametoast) to Deviss' Pre Vizsla but the problem is that now he have it, he cannot used any weapons located in the second channel (wirst flamethrower and wrist rocket for that matter). When I want to use them, he only use the "block" fonction of his lightsaber.

I've seen (on the Dark Times mod) that the Royal Guard model use a lightsaber-like model and can use all the grenades he have in the second weapons channel (WeaponChannel = 1 on the odf file).

How can I do that for Pre Vizsla ?

Off-topic: The bad guy of Star Wars: The Force Awaken have his name revealed: Kylo Ren (I'm about to do this guy for SWBF II).

Re: Little question

Posted: Fri Dec 12, 2014 3:17 pm
by commanderawesome
This has nothing to do with the model. This is entirely an odf issue. Unfortunately, I have no idea what the problem is, as there are many units that have melee weapons and grenades.

Re: Little question

Posted: Fri Dec 12, 2014 3:49 pm
by AceMastermind
[color=#FF8040]Maveritchell[/color] wrote:... Once you add a melee weapon you have two options:
1) Only one primary (melee weapon) and secondaries
2) Multiple primaries (ranged, melee, etc....) and no secondaries

This is because the keymapping changes when you have a melee weapon included with other primaries, and there's no way to use secondaries (the right-click is remapped to block). AI can still use all the weapons, as they're not bound by using a keyboard/mouse/controller.

Re: Little question [Solved]

Posted: Fri Dec 12, 2014 3:52 pm
by Indytotof
OK thanks.