Super Chaingun

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BF2-Master
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Super Chaingun

Post by BF2-Master »

I am trying to make a Super-Chaingun for my map. Basically no reload so it just keeps shooting until you let go of the button.

Sorry, I've never messed with weapons before. :oops:
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phazon_elite
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RE: Super Chaingun

Post by phazon_elite »

......Wouldn't the regular chaingun do that?

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YankFan1950

RE: Super Chaingun

Post by YankFan1950 »

no it wouldn't it over heats but I have made a super one it fires rockets (like a rocket launcher) but at the speed of a chaingun bullet and at the clip of a chaingun so it fires about 250-400 rockest per clip. (but it overheats) I could send u the .odf is u want.
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RE: Super Chaingun

Post by phazon_elite »

Oh, so no overheating? You said reload, not overheat, so it confused me.

In order to get rid of any heat properties, you can do this:

Code: Select all

// HeatRecoverRate 	= "0.25"
// HeatThreshold 		= "0.2"
// HeatPerShot 		= "0.020"
Find the properties in com_weap_inf_chaingun, and just add those slash marks.

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YankFan1950

Post by YankFan1950 »

no it overheats
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Post by Darth_Z13 »

What phazon posted removes the overheating. :roll:
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Post by -_- »

Make your HeatPerShot ridiculously low, and make HeatRecoverRate extremely high. Common sense.
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phazon_elite
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Post by phazon_elite »

Then delete the lines.

EDIT: Whoops, I didn't refresh, so I didn't see your posts. Sorry

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YankFan1950

Post by YankFan1950 »

yes i no i'm just sayin wat mine does
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Post by Qdin »

does or doesn't? O.o
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