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Beam Turret Help

Posted: Sat Aug 08, 2015 6:34 am
by Zoyarox
Hey,

I have some questions about this turret: http://media.moddb.com/images/mods/1/21 ... turret.jpg
In ZE it is named Beam Turret, and I added it's odf files... well, I thought so, but I think the files I edited weren't the ones for this turret.
I have the turret ingame and working, I edited files like "tur_bldg_beam", "tur_bldg_built_beam" and "tur_weap_beam_ord" (also common parents) but they don't change that turret at all.
So I would like to know where I find the right files and how I make the turret already built at the start of the round?


Thank you in advance :)

Re: Beam Turret Help

Posted: Sat Aug 08, 2015 3:42 pm
by AceMastermind
tur_bldg_built_beam.odf is built from the start.
Unbuilt turret ODFs will have the UnbuiltHoloOdf and UnbuiltGeometryName properties in them.

tur_bldg_built_beam.odf calls tur_bldg_beam_exp.odf for destruction properties and tur_weap_beam.odf for weapon properties which calls tur_weap_beam_ord.odf for ordnance properties.

Child ODFs override parent ODFs and ClassParent ODFs take lowest priority.
Just follow the breadcrumbs to see what a particular asset requires.