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Can self work in swbf1?

Posted: Tue Apr 14, 2009 8:55 pm
by jango
im making space map and its just kinda lame without getting shot at by gun turrets :( can i get the gun turrets 2 control themselves by adding this line: PilotType = "self"? also can the remoteterminal chairs from swbf2 work in swbf1?

Re: Can self work in swbf1?

Posted: Wed Apr 15, 2009 3:00 am
by giftheck
You can only test them to see if it works out.

Re: Can self work in swbf1?

Posted: Wed Apr 15, 2009 6:26 pm
by jango
well i tested it and the turrets just sit there. o well.