Problems importing BF2 units into BF1

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giftheck
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Problems importing BF2 units into BF1

Post by giftheck »

Import Obi-Wan... OK, works in game (although the player "Mace Windu" vanishes, another clone name takes his place)

Anakin... OK.

Ki Adi Mundi... OK.

Han Solo... OK.

MagnaGuard... OK.

Imperial Officer, normal and ATAT commander... OK

Episode III Troopers... OK

Boba Fett... Ah.

Boba fett will crash my map when he spawns. Why is that? I doubt it's the animations as I can use other BF2 units. It also happens with Jango. Might it be the odf I use (I used Darth Vader's as a base)?
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Re: Problems importing BF2 units into BF1

Post by Taivyx »

Something tells me it's his shoulder cape, other than that I have no other suggestions
Try removing the line in his odf that calls for it
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Re: Problems importing BF2 units into BF1

Post by MileHighGuy »

cloths only dissapear in bf1 the dot cause crashes and i think you could just use normal troop anims and use a normal troop odf then modify it for the hero
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giftheck
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Re: Problems importing BF2 units into BF1

Post by giftheck »

Taivyx wrote:Something tells me it's his shoulder cape, other than that I have no other suggestions
Try removing the line in his odf that calls for it
I'd go with this theory if I was using the Boba Fett mesh. After it crashed I swapped it out with the Jango Fett mesh, which is only a little different. This time, after re-writing the ODF using the standard stormtrooper as a base, Boba appeared for one second before the game crashed. :eek: , must be the ODF. Perhaps I missed sounds out (that has caused crashes in regular units before for me, I think i missed out the rocket sounds)

Removing the line "ClothODF" is useless as it is not there. I simply did not include it, since I used BF1 Vader's odf as a base (as I did use BF1 Mace's for the other Jedi, although I used Rebel Scout as a base for Han).

Is there a way to import the Episode III wookies in as well? I can do it but I cannot attach the dreadlocks, the game crashes (it's an identical command that attaches the cape meshes to caped characters in BF1)
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Re: Problems importing BF2 units into BF1

Post by ANDEWEGET »

you cant yet add capes etc. in swbf1 only the cape from vader...i think
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Re: Problems importing BF2 units into BF1

Post by giftheck »

I got it to work. As I thought, the unit was missing jetpack sounds, and Boba seemed to want to fly straight after he spawns. So we have Boba now. probelm solved.
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