How to get textured objects?

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Wadi

How to get textured objects?

Post by Wadi »

Probably a simple issue, so feel free to (lightly) mock me if this is the case, but when I place objects from the assets folder (ODF and msh files) into my mod folder, they often appear ingame and in zeroedit as untextured grey. All answers please in layman's terms as I havce literally only just downloaded the tools within the past 24 hours.
Talibanman

RE: How to get textured objects?

Post by Talibanman »

you must take the TGA's that are mentioned in the odf to MSH folder too.
Murdocr

RE: How to get textured objects?

Post by Murdocr »

tga's aren't mentioned in the odf, they are referenced in the MSH file. open with notepad and find out what texture it uses(in the first few lines) and copy that .tga file to your world1 folder
Talibanman

Post by Talibanman »

whoops. my bad :D
i always copy the whole MSH and ODF folders when i make a map so i guess i just forgot :P
EDIT: but you don't put the lone TGA in the world1 folder, it goes to the MSH folder.
when you're finished with the objects in the map, you have to place both the ODF and MSH folders from common to the data_[mapname]/worlds folder.
Wadi

Post by Wadi »

thanks guys!
Thrawn

Post by Thrawn »

so tecnicaly you could change the Tga the MSH refrences? to make like say a tree whith Han Solos Tga pasted allover it?
Talibanman

Post by Talibanman »

yeah, you could.
but that would be quite weird looking :?
Wadi

Post by Wadi »

whoa, that's a wierd mental image...
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