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Re: Ark Mion
Posted: Sun Dec 07, 2008 12:21 am
by Sky_216
Regarding Gt mode/era:
Anyway, status:
All vehicles/units for normal (Conquest) mode done (both eras + Kadrala GT). Most units for campaign done (still have to give mercenaries proper skins + get their fighters working better and get a ground version of the Republic transport). Conquest vehicles: CIS have Tankdroid, Droid Trifighter, Republic have ATRT, Jedi Fighter. IMP: AT-ST, ALL: AAC-1, AAC-2 (different skins/weapons).
About 1/3 of campaign done
Re: Ark Mion
Posted: Sun Dec 07, 2008 12:30 am
by Nova Hawk
Keep it up, Sky! And may the Force be with you!
Re: Ark Mion
Posted: Sun Dec 07, 2008 12:42 am
by Grev
Wow, this looks great. Somewhat reminds me of Stygiana. Also, could you send me your campaign script please?

I've been working on one, but nothing spawns and nothing happens. I think I messed up the beginning. Thanks!
Re: Ark Mion
Posted: Sun Dec 07, 2008 12:46 am
by Sky_216
@Grev; By campaign script you mean the campaign scripter program? It's really easy to use and exports scripts for you. It's great.
PS. got some more stuff for you to upload if your not still grounded.
Re: Ark Mion
Posted: Sun Dec 07, 2008 1:22 am
by Grev
I can upload it if its tomorrow morning. Im not grounded until my parents come back tomorrow.

Re: Ark Mion
Posted: Sun Dec 07, 2008 1:35 am
by Sky_216
Excellent. It's just an adjusted 'core.lvl' file for Kadrala V2. I'd like to have Kdrala V2 uploaded to filefront, but it needs that adjusted core.lvl to replace the existing one.
Map: now has a bit of a point - large CIS anti-orbital cannon (thank you teancum for TCW assets) off to one side, with power generator in underwater cave. Your ultimate goal for the mission is to destroy this generator.
Re: Ark Mion
Posted: Sun Dec 07, 2008 2:08 pm
by Nova Hawk
Wow, an underwater cave? Cool.
Re: Ark Mion
Posted: Tue Dec 09, 2008 3:59 pm
by Sky_216
Yep, an underwater cave with fish, weeds and floating mines. Oh noes!
Anyway folks, here's an update:
Campaign: done! (do need to adjust the reinforcements for bits of it, some bits are too easy).
Sides: 90% done. Need to add in AT-ST, Hovernaut, Dwarf Spider, Mercenary Pilot (mercs are locals, fight for cis/rebels).
Conquest: done (both eras custom).
Hunt: need to add mercenary pilot to mercenary side.
And two random pics:
Start of campaign...1 objective is to kill this tank.
Just a fighter nearly getting fried by a tank:
Re: Ark Mion
Posted: Tue Dec 09, 2008 4:25 pm
by Nova Hawk
Omg, Hovernaut?! AWESOME!! Looks amazing, Sky! Are we gonna get a vehicle list for all sides??
Re: Ark Mion
Posted: Tue Dec 09, 2008 4:34 pm
by Sky_216
Well okay:
Conquest:
Republic - AT-RT, Jedi Fighter
CIS - Tank Droid, Dwarf Spider
Alliance - AAC-1, Hovernaut
Empire - AT-ST, TIE Interceptor
Mercenaries - R-41 Starchaser (black)
Campaign:
Republic - AT-RT, LAAT, Modified Swampspeeder
CIS - Tank Droid, Dwarf Spider
Mercenaries - R-41 Starchaser (black)
Hunt:
None
Re: Ark Mion
Posted: Tue Dec 09, 2008 4:36 pm
by Nova Hawk
What about replacing the AAC-1 with the Rebel Combat Speeder??

I think snowspeeders would be ideal with this type of map since they were not just used for snow planets like Hoth and for some reason, not many people use them. Lol, you don't have to it's just what I would do if I was in charge of the map.
Re: Ark Mion
Posted: Tue Dec 09, 2008 4:39 pm
by Sky_216
@Nova: no. Hate the combatspeeder (except as a local vehicle, then it can work okay). Snowspeeder......nope. Would use X-wing if rebels got an air vehicle.
Re: Ark Mion
Posted: Tue Dec 09, 2008 4:40 pm
by Nova Hawk
Dangit, oh well... I'm just suggesting snowspeeders because not many people use them and I thought you wanted to use vehicles that not that many people used.
Re: Ark Mion
Posted: Wed Dec 10, 2008 8:33 am
by Darth Revan
Another great skyhammer map
Re: Ark Mion
Posted: Tue Dec 23, 2008 6:27 pm
by Sky_216
Update:
This map is now being merged into my Lil Project (non SW based sci-fi story based campaign). So the clone campaign has been replaced with a Lp mission. Since the map is quite small most of the mission is a boss fight against the pirate captain. It's a *little* hard. You have a civilian (therefore unarmed) airspeeder, along with a rifle and a rocket launcher. He has a stolen destroyer (need to make custom model for it) armed to the teeth with cannons, missiles and laser beams.
However, don't fear, conquest still has CW, GCW (and soon KOTOR

) eras.
Re: Ark Mion
Posted: Tue Dec 23, 2008 7:27 pm
by Nova Hawk
Sounds awesome! Since you haven't updated this map for a while, I was beginning to wonder if you were still doing it... but it looks as thou I was wrong.
Re: Ark Mion
Posted: Tue Dec 23, 2008 7:56 pm
by Smug
Dude, another campaign mode game, could I plz beta?
Re: Ark Mion
Posted: Tue Dec 23, 2008 8:08 pm
by Sky_216
@smug: No. Any and all beta testing will be done by contributors (only potential one at moment is Grev). Plus this will be like mission 4 or 5 so you'd have to play the previous ones to have a clue what's going on.
Also, this map won't be released for quite a while, as currently I'm working on the preview map (a pirate vs. SSF space battle) for my Lil' Project.
Re: Ark Mion
Posted: Tue Dec 23, 2008 8:35 pm
by Fluffy_the_ic
How could we contribute, sky?
Re: Ark Mion
Posted: Tue Dec 23, 2008 9:00 pm
by Nova Hawk
Sounds cool.