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WIP: Arnatra

Posted: Wed Feb 25, 2009 9:36 pm
by hammythepig
First off, click here for a description of Arnatra: http://www.gametoast.com/forums/viewtop ... 69&start=0


I have all the maps done (I'm sure that has to be over 50%), but i'm having troubles with the skins.
I think my computer just hates me beacuse I am doing everything right.

Is there a way for me to give someone the map (all the right files and everything) then they change the skins (which I will provide, they just need to make them work) and then they post it on filefront?

If so, that person's name will be at the top (in a bigger font size :D ) of the readme saying they put together the skins.
Of course, YaNkFaN and vegati will get credit for their skins. shtr
(YaNkFan with the basic clone trooper, which I adjusted for the sniper, heavy, etc.)
(vegati with the SBD, Droideka, and Magna Guard)

So if you can do this for me, my readme will say this: (please don't qoute me on this :wink: )
--------------------------------------------------------------
Credit:
YOUR NAME HERE- helping me sooo much by making skins work.
YaNkFaN- Awsome clone skin
vegati- Awsome SBD, Magna Guard, and Droideka skins
--------------------------------------------------------------
Anyways, there are three maps: (with my self-rating beside them)

Maze of Arnatra (7/10)
Screenshots from ZE:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Mysitc Circles of Arntra (6.5/10)
Screenshots from ZE:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Gaint Cave of Arntra (9.5/10)

Once this problem is fixed, everyone can play in Arnatra!
And if it gets good ratings, I'll make the Grand City of Arnatra. (Ah heck, I think I'll make it anyway :wink: )

Re: WIP: Arnatra

Posted: Thu Feb 26, 2009 1:31 pm
by Delta-1035
hammythepig wrote:Credit:
Delta-1035- helping me sooo much by making skins work.
YaNkFaN- Awsome clone skin
vegati- Awsome SBD, Magna Guard, and Droideka skins
:wink:

Re: WIP: Arnatra

Posted: Fri Feb 27, 2009 11:38 am
by hammythepig
Thanks delta, I'll PM you shortly

Re: WIP: Arnatra

Posted: Fri Feb 27, 2009 11:46 am
by Delta-1035
good. 8)

Re: WIP: Arnatra

Posted: Fri Feb 27, 2009 2:03 pm
by Maveritchell
This topic needs pictures or it gets locked, as per the WIP rules. If this is just the same thing as what's posted in the other topic, then use that topic, there's no need for two threads.

Re: WIP: Arnatra

Posted: Mon Apr 06, 2009 9:52 pm
by hammythepig
Delta is still making the side files, but I need a Clone Commander and Battle droids.
If anyone can/wants to create any cool ones, hopfully dark-coloured, I would be grateful.
If not, its just the normal ones :D

Re: WIP: Arnatra

Posted: Sun May 10, 2009 2:10 pm
by hammythepig
Delta has not responded to the PMs for over a month now and I'm not waiting anymore.
Is there anyone else who can make the .req (or .reg i don't know) for my CIS and Republic teams? I belive thats all I need to make the skins work in game.

Sorry for the double post, but if no one else posts how can I get this topics bumped?

Re: WIP: Arnatra

Posted: Sun May 10, 2009 4:09 pm
by RevanSithLord
I'm sorry, but I am not good at all with doing sides, however I do love your placement in this map, man. It will be most enjoyable to play. I certainly do love maps like this. :D

Re: WIP: Arnatra

Posted: Sun May 10, 2009 5:59 pm
by Xavious
hammythepig wrote:Is there anyone else who can make the .req (or .reg i don't know) for my CIS and Republic teams? I belive thats all I need to make the skins work in game.
Read the character creation doc or a tutorial here on Gametoast that outlines custom sides or skins. You won't get anything done if you expect other people to do this kind of thing for you.

Re: WIP: Arnatra

Posted: Sun May 10, 2009 6:08 pm
by Eggman
If .reqs are all you need to finish your sides, those are probably among the easiest things to set up in custom sides. Like Xavious said, just look over the side creation docs.

Re: WIP: Arnatra

Posted: Mon May 11, 2009 8:15 pm
by hammythepig
Okay thanks for the help guys, looking over them soon (homework first, mom says)
RevanSithLord wrote:I'm sorry, but I am not good at all with doing sides, however I do love your placement in this map, man. It will be most enjoyable to play. I certainly do love maps like this. :D
thanks :D

Re: WIP: Arnatra

Posted: Wed May 13, 2009 7:34 pm
by hammythepig
Is their any way to bump this without double posting? If I simply use edit no one will read it.
My problem now is this:
It freezes when I load the level.
Battlefront works, but when I go to load my map the loading bar goes all the way across and freezes.

Here is my .lua (only the part that I changed to add a new side)
Hidden/Spoiler:
[code]ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")

ReadDataFile("dc:SIDE\\pms.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")

ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
pms = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper_felucia",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_obiwan")[/code]
And here is my error log:
Hidden/Spoiler:
ERROR[PC_texturemunge msh\rep_inf_ep3armoredpilot.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\rep_inf_ep3armoredpilot.tga]:Targa type 10 not currently supported.
[continuing]
ERROR[PC_texturemunge msh\rep_inf_ep3heavytrooper_cape.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\rep_inf_ep3heavytrooper_cape.tga]:Targa type 10 not currently supported.
[continuing]
ERROR[PC_texturemunge msh\rep_inf_ep3trooper.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\rep_inf_ep3trooper.tga]:Targa type 10 not currently supported.
[continuing]
6 Errors 0 Warnings
All help is great :D

Re: WIP: Arnatra

Posted: Wed May 13, 2009 7:39 pm
by AQT
hammythepig wrote:Is their any way to bump this without double posting?
Yes there is.

1. Copy your message.
2. Delete the post containing the message.
3. Make a new post pasting in your old message with addtional information you want to add.

Solution to munge errors: save your .tgas without RLE Compression.

Re: WIP: Arnatra

Posted: Wed May 13, 2009 7:51 pm
by hammythepig
AQT wrote:
hammythepig wrote:Is their any way to bump this without double posting?
Yes there is.

1. Copy your message.
2. Delete the post containing the message.
3. Make a new post pasting in your old message with addtional information you want to add.

Solution to munge errors: save your .tgas without RLE Compression.
Okay, thanks a lot.
Admins, I am sooo sorry, will not happen again.

Am I also adding the units right? How do I add my own units which take out the republic team?

Re: WIP: Arnatra

Posted: Wed May 13, 2009 7:58 pm
by AQT
Delete this entire section

Code: Select all

ReadDataFile("SIDE\\rep.lvl",
                             "rep_inf_ep3_rifleman",
                             "rep_inf_ep3_rocketeer",
                             "rep_inf_ep3_engineer",
                             "rep_inf_ep3_sniper",
                             "rep_inf_ep3_officer",
                             "rep_inf_ep3_jettrooper",
                             "rep_hover_fightertank",
                             "rep_hero_anakin",
                             "rep_hover_barcspeeder")
change this line

Code: Select all

      pms = {
to

Code: Select all

      rep = {
and change this line

Code: Select all

         sniper   = { "rep_inf_ep3_sniper_felucia",1, 4},
to

Code: Select all

         sniper   = { "rep_inf_ep3_sniper",1, 4},
If you still have problems, please post your error (not munge) log.

Re: WIP: Arnatra

Posted: Sat May 23, 2009 10:26 am
by hammythepig
Now i've got a CTD. I changed everything you said.
Where is my error log anyway? What folder?

Re: WIP: Arnatra

Posted: Sat May 23, 2009 10:46 am
by Leo the Larg
The map looks great for a CTF game, but conquest seems it wouldn't work as well.

Re: WIP: Arnatra

Posted: Sat May 23, 2009 8:47 pm
by AQT
hammythepig wrote:Now i've got a CTD. I changed everything you said.
Where is my error log anyway? What folder?
Star Wars Battlefront II\GameData

Re: WIP: Arnatra

Posted: Sat May 23, 2009 9:31 pm
by CCO!
Ok this is kind of sad sounding but how did you get the objects to show up in ZE?

Looks great by the way.

Re: WIP: Arnatra

Posted: Sat May 23, 2009 11:22 pm
by hammythepig
AQT wrote:
hammythepig wrote:Now i've got a CTD. I changed everything you said.
Where is my error log anyway? What folder?
Star Wars Battlefront II\GameData
I looked there and there is nothing titles "error log" or anything even close to that.
I think I should do a manual clean and then remunge, just in case.
CCO! wrote:Ok this is kind of sad sounding but how did you get the objects to show up in ZE?
Read the documentations that came with the download.