I just need to know two simple things.
1st. What's the sound file for the flame sound? Like what's used for flame throwers?
2nd. How do you get a thrown object to spin? Like the throwing swords in 'Theta Squad: Objective One".
2 questions.
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Ty294
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AQT
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Re: 2 questions.
Try the jetpack sound perhaps.Ty294 wrote:1st. What's the sound file for the flame sound? Like what's used for flame throwers?
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breakdown
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Re: 2 questions.
Actually, it's not spinning at all, I tried to see if I could make it spin, but I couldn't really find a way, so I just made it go fast, which may give the illusion of it spinningTy294 wrote:I just need to know two simple things.
2nd. How do you get a thrown object to spin? Like the throwing swords in 'Theta Squad: Objective One".
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MileHighGuy
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Re: 2 questions.
for #2 u could make a spinning effect involving the msh u want
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Ty294
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Re: 2 questions.
Breakdown, what sound effect did you use for the flamethrower in that map?
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breakdown
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Re: 2 questions.
"OrdnanceSound = "com_amb_fire""
That was under the ordnance file, if it helps
That was under the ordnance file, if it helps
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Ty294
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Re: 2 questions.
Ok, rather then start a new topic I'll just continue to use this one.
Ok here's another problem: I've been able to add a flyby movie to my map; however, I can't seem to get a second video clip added, it only plays just the first one.
// transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// MOD1
MovieProperties()
{
Name("TRMfly");
Inherit("flythrough_template");
Movie("TRM");
SegmentList()
{
Segment("TRMfly", 1.0, -1);
Segment("TRMfly2", 1.0, -1);
}
}
Can someone show me the proper way to do this?
Ok here's another problem: I've been able to add a flyby movie to my map; however, I can't seem to get a second video clip added, it only plays just the first one.
// transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// MOD1
MovieProperties()
{
Name("TRMfly");
Inherit("flythrough_template");
Movie("TRM");
SegmentList()
{
Segment("TRMfly", 1.0, -1);
Segment("TRMfly2", 1.0, -1);
}
}
Can someone show me the proper way to do this?
- Jendo7
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Re: 2 questions.
This is how I set mine up:
// transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// bes3
MovieProperties()
{
Name("bes3fly");
Inherit("flythrough_template");
Movie("bes3");
SegmentList()
{
Segment("bes3fly", 1.0, -1);
}
}
Basically you don't add TRMfly2
As long as you record two short clips named TRMfly1 and TRMfly2 etc or how ever many you want and then bink them with the rad tools it will create one long clip called TRMfly. TRMfly is all you need in the segment list.
// transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// bes3
MovieProperties()
{
Name("bes3fly");
Inherit("flythrough_template");
Movie("bes3");
SegmentList()
{
Segment("bes3fly", 1.0, -1);
}
}
Basically you don't add TRMfly2
As long as you record two short clips named TRMfly1 and TRMfly2 etc or how ever many you want and then bink them with the rad tools it will create one long clip called TRMfly. TRMfly is all you need in the segment list.
