Attaching a BF1 Cape to a BF2 Unit
First thing is to acquire Count Dooku's cape from BF1 (IMO Vader's cape doesn't work as well).
If you don't have/don't want to get the BF1 Mod Tools, I've packaged the files up for download. Get them here.
You should have four files:
cis_inf_dooku.tga
cis_inf_dooku.tga.option
cis_inf_countdooku_cape.msh
cis_inf_countdooku_cape.msh.option
Place them in your MSH folder of your custom side.
Open the ODF of the unit you're using and put this code in at the end (I'll use the MagnaGuard as an example).
Code: Select all
AnimatedAddon = "CAPE"
GeometryAddon = "cis_inf_countdooku_cape"
AddonAttachJoint = "bone_ribcage"And... ALAKAZAM!
Your unit now has a cape.
However, this cape won't move as BF2 units do. You cannot attach a BF2 cape to a BF2 unit it was not intended for. It won't work.
Now, you may want to reskin the cape (the cape in that screen I've reskinned (that shot is from my very first map) ).
Here's a guide to re-skinning it.
Open cis_inf_dooku.tga (it's where the cape's texture is).









