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New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 2:49 pm
by FOOLIS
Hey Guys,
I created a new map yesterday.
I changed NOTHING and then I munged.
After the munge I started BF2 and clicked on my new created map.
I doesn´t load or anything like that.
The screen is black and it says "FATAL Crash"

This is my Log :

Code: Select all

list    Known Modes: 38
ingame stream    movies\crawlgr.mvs
shell_interface: Opening movie:    movies\shellgr.mvs
shell_interface: Leaving
Found side\rvs.lvl.  Adding ADS's extra missions
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
ifs_sp_campaign: Input_Accept(): Entered:     [Nil]
ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton =    nil
cur_button =    nil
Checkbox for check_era3 clicked
this.CurButton =    check_era3
cur_button =    nil
this.CurButton =    check_mode1
cur_button =    nil
this.CurButton =    nil
cur_button =    nil
custom_AddMapNew()
custom_printTable():    table: 040C8FF0
The key, value is:    era_c    1
The key, value is:    era_g    1
The key, value is:    mode_con_c    1
The key is mapluafile, the formated value is:    RYA<A>_<B>
The key, value is:    mode_con_g    1
The key, value is:    bSelected    1
The key, value is:    isModLevel    1
custom_printTable(): Returning
custom_printTable():    table: 03CB66CC
The key, value is:    key    mode_con
The key, value is:    subst    con
The key, value is:    showstr    modename.name.con
The key, value is:    descstr    modename.description.con
The key, value is:    icon    mode_icon_con
custom_printTable(): Returning
gMapEras[i].key =    era_c     Era =    era_c     subst =    c
Adding map:     RYAc_con     idx:     1
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk  in MISSION.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(RYAc_con): script (46983ccf) not found

Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\RYAc_con.lvl
I hope you can help me

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 2:53 pm
by Fiodis
If you have the Convo Pack or BFX (or any other mod) I'd reccommend moving their addon folder somewhere else for safekeeping, then moving it back when you want to play the mod.

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 2:55 pm
by FOOLIS
There´s only the Convo pack installed and it never disturbed anything :?

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 3:06 pm
by Fiodis
Try moving it anyway. It might not have disturbed anything up to now, but there's a first time for everything.

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 3:08 pm
by G_M_StYlEr_M
FOOLIS wrote:There´s only the Convo pack installed and it never disturbed anything :?
the lua say Could not open MISSION\RYAc_con.lvl replace your lua
with another lua and rename
--ReadDataFile("dc:XXX\\XXX.lvl", "XXX_conquest")
ReadDataFile("dc:XXX\\XXX.lvl", "XXX_conquest")
in the lua !
then it must work ! :D

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 4:39 pm
by FOOLIS
It´s still not working :?

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 6:47 pm
by Frisbeetarian
Check the folder in the addme folder to make sure all the files were transferred and that they are all appropriate sizes.

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 9:52 pm
by obiboba3po
if you have the convo pack and more than..10 maps i believe it is this happens.

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 9:58 pm
by Frisbeetarian
Might I direct you to his reply that addressed someone else coming up with that solution.
FOOLIS wrote:There´s only the Convo pack installed and it never disturbed anything

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 10:01 pm
by RogueKnight
Frisbeetarian wrote:Might I direct you to his reply that addressed someone else coming up with that solution.
FOOLIS wrote:There´s only the Convo pack installed and it never disturbed anything
No, Obi is right, Having more then ten maps + Convo pack causes all addon maps to crash. Its happened to me among several others.

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 11:07 pm
by Maveritchell
obiboba3po wrote:if you have the convo pack and more than..10 maps i believe it is this happens.
Not quite true. You can have many more than that, of course it depends on how many missions each map loads. I've had Conversion Pack 2.0, Battlefront Extreme 2.2, Battlefront Zero (alpha), and a couple other maps before I hit the limit. The 2.1 patch will drastically increase this limit.

Re: New Map -> FATAL Crash

Posted: Sun Feb 08, 2009 11:15 pm
by Frisbeetarian
DarthRogueKnight wrote:
Frisbeetarian wrote:Might I direct you to his reply that addressed someone else coming up with that solution.
FOOLIS wrote:There´s only the Convo pack installed and it never disturbed anything
No, Obi is right, Having more then ten maps + Convo pack causes all addon maps to crash. Its happened to me among several others.
I know. Apparently some of us are too quick to accuse and not quick enough to read. I wasn't saying he was wrong (though Mav did), I was just saying that he made an unnecessary post since that problem had already been addressed before.

Re: New Map -> FATAL Crash

Posted: Mon Feb 09, 2009 12:04 am
by RogueKnight
Ah, quite sorry, i misread.

Re: New Map -> FATAL Crash

Posted: Mon Feb 09, 2009 10:01 am
by FOOLIS
My map is working again, thanks alot guys :D
I took out the Conversion Pack addon folder and now everything is fine.