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adding thunder claps

Posted: Fri Mar 13, 2009 7:49 pm
by YaNkFaN
i'm trying to add thunder claps to my map without using the kam.lvl sound file i added these lines to my ssacw.req and ssacw.sfx

.req
"global_world"

// Ambient Environment ------------------------------------------------------------------------------------
effects\emt_kamRainGutter_01.wav -resample ps2 11025 xbox 22050 pc 22050
effects\emt_kamRainGutter_02.wav -resample ps2 11025 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\emt_thunder_clap_01.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_clap_02.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_clap_03.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_roll_01.wav -resample xbox 11025 pc 22050
..\..\global\effects\emt_thunder_roll_02.wav -resample xbox 11025 pc 22050
..\..\global\effects\emt_thunder_roll_03.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc

would i have to add a sound region in ze and if so how would i set it up also do i need to call for this in the .lua other than telling the game to read my custom sound.lvl?

Re: adding thunder claps

Posted: Fri Mar 13, 2009 7:56 pm
by AQT
You are suppose to add certain lines to your world's .fx file. Check out the kam1.fx file for reference.