function ScriptInit()
StealArtistHeap(2048*1024)
-- Designers, these two lines *MUST* be first!
SetPS2ModelMemory(3000000)
ReadDataFile("ingame.lvl")
ReadDataFile("sound\\kam.lvl;kam1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_officer",
"rep_hero_obiwan")
----"rep_bldg_defensegridturret")
ReadDataFile("dc:SIDE\\dss.lvl",
"dss_cc-01-425")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_droideka",
"CIS_inf_officer",
"cis_hero_jangofett")
----"cis_bldg_defensegridturret")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_chaingun_roof",
"tur_weap_built_gunturret")
SetAttackingTeam(ATT)
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer", 1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = { "rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1,4},
-- turret = { "rep_bldg_defensegridturret"},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "CIS_inf_rifleman",9, 25},
assault = { "CIS_inf_rocketeer",1, 4},
engineer = { "CIS_inf_engineer", 1, 4},
sniper = { "CIS_inf_sniper",1, 4},
officer = { "CIS_inf_officer",1, 4},
special = { "cis_inf_droideka",1,4},
-- -- turret = { "cis_bldg_defensegridturret"},
},
}
SetHeroClass(REP, "rep_hero_obiwan")
SetHeroClass(CIS, "cis_hero_jangofett")
AddUnitClass(REP, dss_cc-01-425",1, 4)