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Destructable Objects?

Posted: Tue Oct 26, 2010 9:57 pm
by jdee/barc
Is it possible to make map objects (like platforms, tunnels, rock spires, and docks) destructable. when i say destructable i mean like shooting it with a missile will cause a ramp on bespin to fall apart and the people on it to fall to their doom. How would you do this?

Re: Destructable Objects?

Posted: Tue Oct 26, 2010 11:00 pm
by THEWULFMAN
[GameObjectClass]

ClassLabel = "destructablebuilding"
GeometryName = "yjj_prop_sign.msh"


[Properties]

GeometryName = "yjj_prop_sign"
ExplosionName = "rep_bldg_TENT_exp"
MaxHealth = 60
AINoRepair = 1

AutoBarrierEnable = 1
AutoBarrierRemoveOnDeath = 1

put these lines in your odf, but i must warn you, nit is VERY hard to get this not to look really cheesy, it took three months of very hard work to get my map Ryloth nabat not to suck with 97% destroyable objects. When it comes to destroyable things, i am the guy to talk to