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Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 10:16 am
by daniel
Hi,
i've worked around with XSI Foundations a bit..made newe objects and all , but i can't figure out how to import objects from the BF2 mod tools assets into XSI Foundation. Can someone help,plz?
thx
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 10:24 am
by DarthD.U.C.K.
convert the model wiht repsharpshooters meshtool to obj and import the obj inmto xsi then you have to split the modelparts (they are being merged toghther due the converting) and reapply the texture
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 11:12 am
by daniel
ok but the problem is: repsharpshooters meshtool seems to have a bug, that lets the programm crash as soon as i give the order "import"(actually it does this with everything else i do as well).
is there any update or patch for it?
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 11:47 am
by DarthD.U.C.K.
i dont know what went wrong because it seems to work for everyone except you
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 12:01 pm
by daniel
where does the programm normaly store the converted object? And is it perhaps normal that the programm closes after you entered the command?
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 12:02 pm
by DarthD.U.C.K.
it creates the objects in the folder the mesh and exe files are in
did you follow the instructions exactly?
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 12:41 pm
by daniel
ok well it still didn't work, so i opened the msh file with the star wars battlefront msh-viewer, and converted it to vrml (or wrl). But i still can't open or import it in XSI Foundation.Why? or was it even right to open the msh file with swbf viewer and convert it to wrl?
help plz
EDIT: @DarthDuck: which version of Rep's meshtool exactly do you mean?
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 12:56 pm
by mswf
daniel wrote:EDIT: @DarthDuck: which version of Rep's meshtool exactly do you mean?
I think
the latest one
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:01 pm
by daniel
aren't there different versions of this programm for different purposes? And if not , could someone give me a link to download the latest version? thx
EDIT: I mean I'm pretty sure that the version 3 is only for converting obj-files to msh (you need these kind of programms if the 30-days-trial of XXSI foundation is over). But i need to convert msh to obj files in order to import them into XSI.
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:08 pm
by DarthD.U.C.K.
there were some older versions but this is the correct version
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:15 pm
by daniel
But are you sure this is also for converting msh files to obj files? I'm not quite sure about that...
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:18 pm
by Frisbeetarian
It is only for converting .msh files to .obj files (the import command that is). Did you read the
topic for it?
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:26 pm
by daniel
yes well i have exactly that verion,too.Here the problem is: i type in the msh-file name,press enter ,until here everythiong works fine.but when i give it the command import it just closes.
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:41 pm
by Frisbeetarian
What does it say after you input the name of the mesh?
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:43 pm
by daniel
it says : "press q to quit" . and whatever you type in then and press enter ,it just closes and there's no new file anywhere.
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:50 pm
by Frisbeetarian
I can see two problems that you could be having. One, the mesh file isn't in the same directory as meshtool. The other is that you didn't follow the directions like you said you did:
1. Type in msh filename (ex. box.msh)
You should get a line prompting you for a command before you type import. The q to quit line means you did something wrong and hence there's nothing more the tool can help you with.
Re: Import asset objects into XSI Foundation or XSI mod tools
Posted: Sat Jul 04, 2009 1:56 pm
by daniel
ooookay. yeah you were right: i had the meshtool.exe in the wrong folder.works now. thx
this thread can be closed