I would really appreciate if someone could tell me how to mirror/symmetrize it.
Thanks in advance.
btw, I already used the XSI help and the tuts on this site but they only show how to do weights and polys not bones and nulls.
EDIT: Solved! Sortof... I just copied the bones on the left side ( legs and arms ) then pasted them under the scene root. Then selected each of their roots and went Selection>>Global Transform Then rotated them along the ?(I forgot already

