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Mirror texture

Posted: Tue May 27, 2014 12:59 pm
by thelegend
I have a small question that interests me.
It is possible to create a textur that mirrors everything what it sees. For example you add a mirror to a building and you can see yourself If you go to this building. Is this possible? Would look pretty nice in Battlefront 2.

Re: Mirror texture

Posted: Tue May 27, 2014 5:49 pm
by Kingpin
It is possible, as seen on the floors of the Death Star. I do not know how to do that, however.

Re: Mirror texture

Posted: Tue May 27, 2014 6:33 pm
by Noobasaurus
I think that you can use a reflection region to do this. I forget if the Death Star does this.

Re: Mirror texture

Posted: Tue May 27, 2014 7:58 pm
by Marth8880
You need a reflection region as well as a mirrored version of the mesh in that reflected-room's mesh. See any capital ship's hangar mesh for an example of what I mean.