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Its a poultergeist! No! Its a modding error!

Posted: Tue Mar 17, 2009 12:22 pm
by redgroupclan
Help! My map may very well have a poultergeist! What makes me think this? Objects are moving supposedly by themselves!
One minute theres a ships life support computing room at the back of the ship where it can be walked into in ZE, and then the next minute in BF that same room has been moved in front of the doors to exit the command room, so everyone is trapped inside!
What could cause this? How is this happening? Do I need to hire a spiritual median??

Heres pics:
Hidden/Spoiler:
What inside of ship looks like in ZE
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Hidden/Spoiler:
What inside of ship looks like ingame
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As you can see, the life support computing room was moved in front of the command room doors to the hangar, and the engine room was moved into the shield generator.
Does this problem have something to do with map size? I recall this issue a year or so ago and people told me my map size has to be powers of 2...this map's size is a power of 2 though...

Re: Its a poultergeist! No! Its a modding error!

Posted: Wed Mar 18, 2009 10:52 am
by giftheck
As I understand it, it may have something to do with your graphics card.

Re: Its a poultergeist! No! Its a modding error!

Posted: Wed Mar 18, 2009 11:32 am
by redgroupclan
What?

Re: Its a poultergeist! No! Its a modding error!

Posted: Wed Mar 18, 2009 11:37 am
by giftheck
It's quite tough to explain, but can you open one of the shipped maps? Does it have the objects in the right places, or rotated where they're not supposed to be?

Re: Its a poultergeist! No! Its a modding error!

Posted: Sun Mar 22, 2009 7:15 pm
by redgroupclan
I loaded Hoth, everything was fine on it.

Re: Its a poultergeist! No! Its a modding error!

Posted: Sun Mar 22, 2009 9:47 pm
by Taivyx
Just make sure you do in fact know what a "power of two is"....
what are the dimensions of the map?

Re: Its a poultergeist! No! Its a modding error!

Posted: Sun Mar 22, 2009 10:38 pm
by redgroupclan
256x256

Re: Its a poultergeist! No! Its a modding error!

Posted: Mon Mar 23, 2009 8:07 am
by Teancum
It's highly likely there's an offset inside the model moving them to X or Y spot. ZeroEdit doesn't read those sometimes, so that may be the issue. I would try making a new map then just placing a few space objects in it and see where they end up -- just to be sure it's not an issue with your map.