Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 03, 2016 1:21 pm
Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.Kingpin wrote:Sweet! What programs do I need?
Get more from your games!
http://www.gametoast.com/
Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.Kingpin wrote:Sweet! What programs do I need?
Or if you use GIMP I can recommend you this .dds import/export plugin which works fine for me: http://registry.gimp.org/node/70ggctuk wrote:Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.Kingpin wrote:Sweet! What programs do I need?
Well like they said, you'll need an image editor application with a dds plugin (which I didn't know, thanks!)Kingpin wrote:Sweet! What programs do I need?
You probably needed an idle animation, right?Kingpin wrote:Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:Hidden/Spoiler:
Thanks!thelegend wrote:You probably needed an idle animation, right?Kingpin wrote:Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:Hidden/Spoiler:
Here you go: http://www.mediafire.com/download/vrmda ... n_Idle.zip
Just rename the .msh file or import it to edit it as you want. The animation has 60 frames and was only edited at the first, last and 30th frame.
Perfect! Thanks!Oceans14 wrote:Should be all set: https://dl.dropboxusercontent.com/u/204 ... aspack.rar. I did this in a hurry so let me know if it doesn't work and I'll fix it
Did you have any specific one in mind? There is close to 200 objects in that thread.Delta327 wrote:Can anyone convert Warb_Nulls obj models to msh?
viewtopic.php?f=64&t=31542&p=517270#p517284
Well I wanted the Viscount and the Victory II crusier.Kingpin wrote:Did you have any specific one in mind? There is close to 200 objects in that thread.Delta327 wrote:Can anyone convert Warb_Nulls obj models to msh?
viewtopic.php?f=64&t=31542&p=517270#p517284
I tried it out and had an exporting error :/ It couldn't export itCdtFox wrote:Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:
http://www.gametoast.com/viewtopic.php? ... &start=320
Does the bowcaster not work that way in SWBF2? It did in SWBF1.AnthonyBF2 wrote:Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf
Thanks!
What I want is like SWBF1, but by default is the opposite in SWBF2.ggctuk wrote:Does the bowcaster not work that way in SWBF2? It did in SWBF1.AnthonyBF2 wrote:Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf
Thanks!
Here, give this one a try:CdtFox wrote:Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:
http://www.gametoast.com/viewtopic.php? ... &start=320