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Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Jul 03, 2016 1:21 pm
by giftheck
Kingpin wrote:Sweet! What programs do I need?
Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Jul 03, 2016 2:58 pm
by thelegend
ggctuk wrote:
Kingpin wrote:Sweet! What programs do I need?
Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.
Or if you use GIMP I can recommend you this .dds import/export plugin which works fine for me: http://registry.gimp.org/node/70

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Jul 03, 2016 3:12 pm
by AnthonyBF2
Kingpin wrote:Sweet! What programs do I need?
Well like they said, you'll need an image editor application with a dds plugin (which I didn't know, thanks!)

In order to extract the texture itself, read this thing I made here about extracting/replacing code, except - do it for tex_ instead of scr_
When you highlighted all of the texture data, copy and paste it into a new file, save it with a .texture extension so it can be re-munged into a new file.
viewtopic.php?f=27&t=31820

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jul 06, 2016 9:36 pm
by Kingpin
Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jul 08, 2016 3:04 pm
by thelegend
Kingpin wrote:Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:
Hidden/Spoiler:
Image
You probably needed an idle animation, right?
Here you go: http://www.mediafire.com/download/vrmda ... n_Idle.zip

Just rename the .msh file or import it to edit it as you want. The animation has 60 frames and was only edited at the first, last and 30th frame.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jul 08, 2016 4:01 pm
by Kingpin
thelegend wrote:
Kingpin wrote:Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:
Hidden/Spoiler:
Image
You probably needed an idle animation, right?
Here you go: http://www.mediafire.com/download/vrmda ... n_Idle.zip

Just rename the .msh file or import it to edit it as you want. The animation has 60 frames and was only edited at the first, last and 30th frame.
Thanks!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jul 14, 2016 12:30 pm
by CdtFox
Please can someone make this backpack like a simple addon msh?
Hidden/Spoiler:
Image
here is the link to the clone model with the backpack:

http://www.mediafire.com/download/wa00l ... eer%29.rar

Thank you so much! :D

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jul 14, 2016 1:48 pm
by Oceans14
Should be all set: https://dl.dropboxusercontent.com/u/204 ... aspack.rar. I did this in a hurry so let me know if it doesn't work and I'll fix it :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jul 15, 2016 1:38 am
by CdtFox
Oceans14 wrote:Should be all set: https://dl.dropboxusercontent.com/u/204 ... aspack.rar. I did this in a hurry so let me know if it doesn't work and I'll fix it :)
Perfect! Thanks!

EDIT:

So, I tested the backpack in-game and the .msh dosen't show up on the soldier's back :|

My odf code works very well with other backpacks but aparently not this one...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Jul 17, 2016 10:06 am
by Oceans14
Hmm. I'll look it over in a bit and see what's wrong. I likely missed a step :oops:

Edit: Should be fixed now. I forgot to remove the original envelope. Original link updated.


Edit 2 (unrelated but didn't want to double post): Was a b'omarr monastery ever released? The exterior, I mean.

Convet some models

Posted: Thu Jul 21, 2016 4:40 pm
by Delta327
Can anyone convert Warb_Nulls obj models to msh?

viewtopic.php?f=64&t=31542&p=517270#p517284

Re: Convet some models

Posted: Thu Jul 21, 2016 5:51 pm
by Kingpin
Delta327 wrote:Can anyone convert Warb_Nulls obj models to msh?

viewtopic.php?f=64&t=31542&p=517270#p517284
Did you have any specific one in mind? There is close to 200 objects in that thread.

Re: Convet some models

Posted: Thu Jul 21, 2016 7:56 pm
by Delta327
Kingpin wrote:
Delta327 wrote:Can anyone convert Warb_Nulls obj models to msh?

viewtopic.php?f=64&t=31542&p=517270#p517284
Did you have any specific one in mind? There is close to 200 objects in that thread.
Well I wanted the Viscount and the Victory II crusier.

Edit sorry for the double post it was an accident.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Jul 23, 2016 2:06 pm
by CdtFox
Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:

http://www.gametoast.com/viewtopic.php? ... &start=320

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Jul 25, 2016 10:36 am
by MissingTexture
CdtFox wrote:Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:

http://www.gametoast.com/viewtopic.php? ... &start=320
I tried it out and had an exporting error :/ It couldn't export it

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Jul 26, 2016 2:12 am
by AnthonyBF2
Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf

Thanks!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jul 27, 2016 4:18 am
by giftheck
AnthonyBF2 wrote:Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf

Thanks!
Does the bowcaster not work that way in SWBF2? It did in SWBF1.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jul 27, 2016 4:28 am
by AnthonyBF2
ggctuk wrote:
AnthonyBF2 wrote:Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf

Thanks!
Does the bowcaster not work that way in SWBF2? It did in SWBF1.
What I want is like SWBF1, but by default is the opposite in SWBF2.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jul 27, 2016 2:15 pm
by AceMastermind
CdtFox wrote:Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:

http://www.gametoast.com/viewtopic.php? ... &start=320
Here, give this one a try:
http://www.mediafire.com/download/5ehxd ... r_Ponds.7z

:)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Aug 01, 2016 6:34 pm
by Oceans14
I was intrigued (to put it mildly) by the gunships discussed in this post viewtopic.php?f=36&t=26626&hilit=Gunshi ... r&start=60 however there is no mention of a release. Were they ever released/completed?