Mistborn: The Final Empire (WIP) -6/7 closed beta pg3 invite
Posted: Sat Apr 30, 2011 3:26 am
Mistborn: The Final Empire
Well, I cannot deny that this topic has been put off for quite a while, as I wanted to have a sense of accomplishment in providing something that can unequivically showcase what this project is all about. Without further ado, here is backstory to why I've chosen Mistborn series to represent in mod map form:
Helpful links:
Brandon Sanderson's website (it seems to be down right now)
http://www.brandonsanderson.com/
What is Allomancy?
http://en.wikipedia.org/wiki/Allomancer
Dictionary of terms(from wiki):
For those who have read this series, you'll find this map to be amazing, and allow you to live out your fantasy of the Mistborn saga. For those who have not heard of mistborn until this topic, drop what your doing and go find the book at your nearest library. You'll find this a lot more intriguing as you read some of it. But regardless of whether or not YOU pick up the book, I am creating a map that is better then any I've constructed previously and for that reason alone it should be worth playing once.
I have attempted to create all of Luthadel, size wise. I am still in development so I don't know if I'll get iconic locations created from the book exactly. So far no buildings can actually be entered. The idea is to create an atmosphere of an overcrowded city known as Luthadel, and let you travel around it.
As far as game modes go, standard conquest is present, as well as at least 1 brand new mode. I won't go into too much detail on those yet, I'm still waiting for Vin's model to be completed before moving on with game modes. But enough chit chat.. you want screens. Videos. First, let me show you what others think Luthadel looks like.
Now see my rendition.


More screens:
I have a unique .combo fighting system as well as travel system with this map that uses Allomancy and a system where you cannot regenerate energy on your own. Instead it is 'Metal' vials, which you ingest to regain metals(energy) to use attacks that require it. Mistborn travel in the book by throwing coins against the ground and pushing against the weight of the metal against the ground to throw themselves across distances. This will of course, use metals. You hit the block button to take another vial, which replenishes your metals.
Also, ash constantly falls from the sky because the planet is closer to the sun. The ash clouds act like a barrier against the greater heat levels, and it covers everything. That is why a lot of stuff is dark and black. At night, mist surrounds and envelopes everything, and that is why night and day are different here, as its very important in the books.
Any questions about the series or the map I'll gladly answer. More updates to come, including better sky domes and the removal of the pesky buff effects. Please feel free to ask questions..
Also, I have in fact asked the author if I could do this and he said he loved what I had done and as long as it's free it's fine to do.
-Temp credit section-
Thewulfman for HD textures on buildings, floor so far.
Labj and AgentSmith#38 for creating upcoming Vin model/cape.
Brandon Sanderson for you know, writing the book series..
Naru1305 for the Bow animations
Mithrandir for various models
- Fancy sword used by the swordsmen-
- -=NJO=-Drizzt : original sword model, made for JKA
- Darth_Z13 : converting the model to SWBF2.
--------------------------------------------
Updated: TRAILER!
http://www.youtube.com/watch?v=H1EcCmQhM98
And yes, there are bows that fire arrows now. More videos on those later.
Well, I cannot deny that this topic has been put off for quite a while, as I wanted to have a sense of accomplishment in providing something that can unequivically showcase what this project is all about. Without further ado, here is backstory to why I've chosen Mistborn series to represent in mod map form:
Helpful links:
Brandon Sanderson's website (it seems to be down right now)
http://www.brandonsanderson.com/
What is Allomancy?
http://en.wikipedia.org/wiki/Allomancer
Dictionary of terms(from wiki):
Hidden/Spoiler:
In Brandon Sanderson's Mistborn: The Final Empire, a new series of fantasy was brought into my world. A place where magic followed scientific principles, where order was maintained by the Lord Ruler, and a heist was planned. Over the course of a year, the protagonists planned to overthrow this tyrant and whether or not they succeede doesn't matter to this map. Read for yourself to find out what happened.. that is what this whole thing is about.Wiki wrote:The Final Empire is the part of earth in which the series takes place. It is ruled by the Lord Ruler and was created when he took Preservation's power at the Well of Ascension. The name came from the Lord Ruler's certainty that since he was immortal, it would be the last empire the world would ever know.
Luthadel is the Capital city in the Final Empire and and in the Central Dominance. Luthadel is originally home to the castle belonging to the Lord Ruler, as he resides in the fortress known as Kredik Shaw. An interesting note is that Luthadel was originally the Terris Mountains, as the Lord Ruler changed the geography of the land when he reached the Well of Ascension, which is hidden beneath his castle.
For those who have read this series, you'll find this map to be amazing, and allow you to live out your fantasy of the Mistborn saga. For those who have not heard of mistborn until this topic, drop what your doing and go find the book at your nearest library. You'll find this a lot more intriguing as you read some of it. But regardless of whether or not YOU pick up the book, I am creating a map that is better then any I've constructed previously and for that reason alone it should be worth playing once.
I have attempted to create all of Luthadel, size wise. I am still in development so I don't know if I'll get iconic locations created from the book exactly. So far no buildings can actually be entered. The idea is to create an atmosphere of an overcrowded city known as Luthadel, and let you travel around it.
As far as game modes go, standard conquest is present, as well as at least 1 brand new mode. I won't go into too much detail on those yet, I'm still waiting for Vin's model to be completed before moving on with game modes. But enough chit chat.. you want screens. Videos. First, let me show you what others think Luthadel looks like.
Hidden/Spoiler:
Hidden/Spoiler:


More screens:
Hidden/Spoiler:
Also, ash constantly falls from the sky because the planet is closer to the sun. The ash clouds act like a barrier against the greater heat levels, and it covers everything. That is why a lot of stuff is dark and black. At night, mist surrounds and envelopes everything, and that is why night and day are different here, as its very important in the books.
Any questions about the series or the map I'll gladly answer. More updates to come, including better sky domes and the removal of the pesky buff effects. Please feel free to ask questions..
Also, I have in fact asked the author if I could do this and he said he loved what I had done and as long as it's free it's fine to do.
-Temp credit section-
Thewulfman for HD textures on buildings, floor so far.
Labj and AgentSmith#38 for creating upcoming Vin model/cape.
Brandon Sanderson for you know, writing the book series..
Naru1305 for the Bow animations
Mithrandir for various models
- Fancy sword used by the swordsmen-
- -=NJO=-Drizzt : original sword model, made for JKA
- Darth_Z13 : converting the model to SWBF2.
--------------------------------------------
Updated: TRAILER!
http://www.youtube.com/watch?v=H1EcCmQhM98
And yes, there are bows that fire arrows now. More videos on those later.





















