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Posted: Wed Dec 27, 2006 8:37 pm
by Elmo
ok.. ill lower the max fly hieght... but i already cleaned and munged, and it turned into that sky :? But you know... the Sky color makes the battlefield look more "crisp" and "realisitic". What do you guys think? I think the sky looks pretty good... it's like the sunset it covering up the blue sky.. :P I like it.. what about you?

Posted: Wed Dec 27, 2006 9:27 pm
by trainmaster611
How do you lower max height? I know I need to do this on my map too :?

And Elmo, I think its better if you have hills on the side so you can't see the black on the side :P

Posted: Wed Dec 27, 2006 9:51 pm
by Elmo
trainmaster611 wrote:How do you lower max height? I know I need to do this on my map too :?

And Elmo, I think its better if you have hills on the side so you can't see the black on the side :P
yeah.. i'm having hills surround the map.. so it's almost like a valley... to lower or make higher the max fly height go into your LUA and change the numbers to whatever height you want.
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

Posted: Thu Dec 28, 2006 12:15 am
by FragMe!
Elmo which assests are you using? The attached picture is what I was doing earlier, it is using the assets from
BF1 Naboo world 2. Also are you still using the .sky file that was created when you first created the map? If so
that may be why you still have the Yavin sky.

Image

That is a totally flat terrain and any hills you see are just a picture.

FragMe!

Posted: Thu Dec 28, 2006 12:33 am
by Elmo
FragMe! wrote:Elmo which assests are you using? The attached picture is what I was doing earlier, it is using the assets from
BF1 Naboo world 2. Also are you still using the .sky file that was created when you first created the map? If so
that may be why you still have the Yavin sky.

Image

That is a totally flat terrain and any hills you see are just a picture.

FragMe!
that is beautiful and that is what i want... i deleted the Yav Sky assets.. but when i cleaned and munged i got that wierd sky color...

i think i was using the world1 assets of Naboo...

Edit: But seriously... what do you think of the sky i have now?

Edit#2: Ok.. what exactly did you do FragMe!? I would love to know.

Posted: Thu Dec 28, 2006 1:24 am
by FragMe!
Elmo
I appolgize it was the assests from BF1 Naboo world one. Basically I copied everything with the word sky in it
to my maps world folder including the naboo1.sky file. I then copied my sky file somewhere else for safe keeping
(can't be too careful) then I deleted my .sky file and renamed it to, in my case, NSS.sky.
I then cleaned, remunged, lauched the game and viola hills. There are a couple of waterfall files there which when on time
I played with them I had nice waterfalls in the map but I can't remember what I did to get them. I am getting old memory is going.

Hope that helps and once again sorry for giving inaccurate info modding is fun enough to deal with without having bad info.

FragMe!

Posted: Thu Dec 28, 2006 2:10 am
by Elmo
Oh. My. Gosh. THANK YOU FRAG ME!!!! :D :D :D

check it out :D

http://img136.imageshack.us/my.php?imag ... 141mh7.jpg

:D :D Time to bring those mountains down :twisted: :D

Posted: Thu Dec 28, 2006 4:36 am
by Captain_Mazda
Best thing to do for a first map: Lots of complicated crap! :lol:

Keep up the good work.

Posted: Thu Dec 28, 2006 10:51 am
by FragMe!
Glad I could help Elmo looks very nice.
Just a note since there are flyers you will want to put in a map bounds (return to battle) thing
as you will see if you fly to close to the edge the mountains are actually reflected under the
terrain.

Cheers
FragMe!

Posted: Thu Dec 28, 2006 2:30 pm
by Elmo
yeah.. how exactly do i put bounds? I tried but they didn't work :?

Posted: Thu Dec 28, 2006 5:52 pm
by Captain_Mazda
Create the boundary in ZE and call it in the REQ :/

Posted: Thu Dec 28, 2006 6:08 pm
by Elmo
Captain_Mazda wrote:Create the boundary in ZE and call it in the REQ :/
yeah, but how do i create the boundary? And then how do i call it up in teh REQ? :P

Posted: Thu Dec 28, 2006 6:58 pm
by Teancum
From the SWBF2 Modding FAQ/Everything you need topic:

(direct link to the page you need, but this is from the mapping tutorial link)

http://www.saturnlabs.net/Tutorial_Lava ... ge_10.html

Posted: Thu Dec 28, 2006 7:02 pm
by Elmo
oh ok. sorry didn't see this and i made a topic please delete it.

Posted: Mon Jan 01, 2007 8:13 pm
by Elmo
ok.. so ive finished my map now... I'm seding it to darthgunray to upload it for me on Filefront... he's still uploading it so it'll be out this evening or 6-7 PM Pacific time... *if* i get the time to make a topic in teh releaased maps section :P. I've made a LOT of significant changes... including making a "secret" area (which is not such a secret anymore:P) lol. So yeah....

Posted: Mon Jan 01, 2007 8:16 pm
by DeathRow
Thats good news. Cant wait to play it

Posted: Mon Jan 01, 2007 8:17 pm
by Elmo
Darth Gunray says it's REALLY good for a first map.... :P :)

Posted: Tue Jan 02, 2007 5:57 pm
by trainmaster611
Maybe if I hadn't gone on vacation (on the train :mrgreen: ) I could have beta tested :lol: