[HELP] memory pools
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- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
[HELP] memory pools
How do you set memory pools to allot memory for commandhover class, because I'm trying to get the rebel hovernaut in a map I made
- sim-al2
- 2nd Lieutenant

- Posts: 412
- Joined: Mon Jul 06, 2009 10:26 pm
- Projects :: Mapping on occasion
- Location: In the cockpit of some vehicle...
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: [HELP] memory pools
thank you
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: [HELP] memory pools
I think i'll do that as well as I found a commandwalker for the rebels: a Rebel AT-TE by one and only PR-0927/Majin Revan (also made a famous Clone Commando model)
The problem with making the Hovernaut into a giant tank is that the opposing side can steal the vehicle, whereas a Mobile Command Post Hovernaut would be uncapturable.
The problem with making the Hovernaut into a giant tank is that the opposing side can steal the vehicle, whereas a Mobile Command Post Hovernaut would be uncapturable.
