Load screens for seemingly stock maps [Solved]
Moderator: Moderators
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Load screens for seemingly stock maps [Solved]
I have a question. Can we create load screens for maps that seem as if they're default maps? Like Coruscant, Death Star, and Dagobah. Let's say I have a custom map setup the same was as any other vanilla map, I setup a load screen file with a match file name but nothing happens. It always defaults to the basic load screen. Is this possible? Thanks for any help! 
Last edited by AnthonyBF2 on Fri Jan 29, 2016 12:45 am, edited 1 time in total.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Load screens for seemingly stock maps
you can create three different default loadscreens and load the randomly.
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Load screens for seemingly stock maps
Try using the same method used for creating load screens for custom maps but instead of:
Use this:
I haven't tested this but I think it should work. I assume this is for the PSP mod, so make sure the file names are all lowercase or else they won't load on PSP.
Code: Select all
--tell the game to load our loading image
ReadDataFile("dc:Load\\ABC.lvl")Code: Select all
--tell the game to load our loading image
ReadDataFile("Load\\ABC.lvl")- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Load screens for seemingly stock maps
Yes, this is for the PSP mods. What texture size would think they need to be?
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- xbox live or psn: No gamertag set
- Location: HK Factory
- Contact:
Re: Load screens for seemingly stock maps
512x512. That's the texture size for the Death Star load screens in the PSP version.anthonybf2 wrote:Yes, this is for the PSP mods. What texture size would think they need to be?
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Load screens for seemingly stock maps
Good to know. Heading off to the load screen tutorial... 
Tutorial set me straight, I was doing it wrong.
Tutorial set me straight, I was doing it wrong.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Load screens for seemingly stock maps [Solved]
if it IS the stock map, you can overwrite the stock loadscreen images. It's the way i made it for the RC mod. But it need to be the stock map's code.
