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Re: The MOD/MAP Idea thread

Posted: Fri Aug 29, 2014 6:07 pm
by commanderawesome
He probably wants to be able to do it without objectives, and have the option to use first person and play as a different member of the squad. Here are some alternative links for the first two:
http://www.gametoast.com/viewtopic.php? ... 5&p=470068
http://www.gametoast.com/viewtopic.php? ... 6&p=358104

In order to play as delta squad, in the frist mod, choose clone wars hero assault, in the second mod, choose hunt mode in either Tantive IV or Mustafar.

First mod is delta squad vs. battle droids and trandoshans Second mod is just the deltas and trandos.

Re: The MOD/MAP Idea thread

Posted: Sat Aug 30, 2014 4:26 am
by major0spidey
commanderawesome wrote:The first two mods I suggested include a mode with just delta squad (the squad from the game) vs. CIS and/or Trandos. Sorry for any confusion.
that's exactly what I meant!

Re: The MOD/MAP Idea thread

Posted: Sat Aug 30, 2014 12:27 pm
by commanderawesome
So you found what you are looking for?

Re: The MOD/MAP Idea thread

Posted: Sat Aug 30, 2014 1:31 pm
by major0spidey
I wasn't looking for it,I thought it's a cool idea and I could be credited for it :mrgreen:
your suggestions were really helpful anyway,thanks man! :D
Anakin wrote: Why don't you play the original swrc?
what's the point of playing a game were enemies are too weak or too strong?I mean it's a nice game but it's completely different than battlefront,and i prefer 3rd person.
(sorry,didn't mean to doublepost)
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here's Mar with a new crazy Idea,hope you guys know the 'TOR' mod,(I didn't download from here so don't know who's the publisher) I was thinking if we could make an era mod about earth from the year 3014,world war IV. I liked how in TOR,the publishers used reskined clone and storm armors (he as even able to change the visors)I'd hope we'd use these models(or similar ones) for the mod.
also,unlike other possible earth mods were alien invaded earth,I think this should be a world war with more than 2 factions.that's the basic Idea.
more details if you like it:
Hidden/Spoiler:
Americans with clone-like armor and lasers,middle easterns with rebel outfits(no armor) and lasers,and a bullet chain-gun,Europeans,Asians, and maybe Africans as well all with their respective traits
I think it's a descent idea :D

Re: The MOD/MAP Idea thread

Posted: Mon Sep 01, 2014 10:14 am
by Anakin
My idea is a Geonosis Arena Map.
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I know there is already one, but there are so many detailed refs
from the arena:
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(maybe a few refs from SWRC of the hangars and interiors)

and the landscape:
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So i think it should be possible to get an better result instead of just taking the SWTCW videogame (2002) assets and place the arena in an empty map. This existing geonosis arena map feels like the default Yavin testmap.

To get an big arena feeling, but to have not such a big map and to have some space for interiors, too, you could make a big battlefiled:
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with death animals and destroyed LAATis and debris to limit the available arena ground

(klick the images to enlarge and for more details.

Re: The MOD/MAP Idea thread

Posted: Wed Sep 03, 2014 12:02 pm
by major0spidey
hey,it's mar again with another crazy idea,hope someone knows nanosaur,cuz that one's all about him,the Idea will be featuring a wave/zombie type of mod,no zombies but similar creatures(dinosaurs).before I let you in on the details,I have a question,can someone model dinosaurs and add them to the game?
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DID YOU SAY DINOSAUR?!
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this image is by:Faradin_Hawkeye

Re: The MOD/MAP Idea thread

Posted: Wed Sep 03, 2014 12:30 pm
by Marth8880
major0spidey wrote:
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DID YOU SAY DINOSAUR?!
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Yes. Yes I did. :o (WARNING: EXPLICIT)

Re: The MOD/MAP Idea thread

Posted: Wed Sep 03, 2014 2:25 pm
by thelegend
A dinosaur with a heavy machine gun? Now...guys....now I have seen everything..

Re: The MOD/MAP Idea thread

Posted: Wed Sep 03, 2014 3:06 pm
by major0spidey
don't forget the jetpack!
this is an old game,the game is bad,but it could be better as a BF2 mod,here is a video to whoever is interested

Re: The MOD/MAP Idea thread

Posted: Wed Sep 03, 2014 3:18 pm
by Marth8880
Off-topic: Everything? Not until we get Sharknado vs. Dinocane. :o
major0spidey wrote:hey,it's mar again with another crazy idea,hope someone knows nanosaur,cuz that one's all about him,the Idea will be featuring a wave/zombie type of mod,no zombies but similar creatures.before I let you in on the details,I have a question,can someone model dinosaurs and add them to the game?
Anyways, if one were to put dinosaurs into Battlefront II, larger dinosaurs like T-Rexes would probably need to be walker vehicles, but one could probably get away with making smaller dinosaurs such as Raptors into normal units. :o

Re: The MOD/MAP Idea thread

Posted: Wed Sep 03, 2014 3:49 pm
by major0spidey
seen the video?,t-rexes are like almost as small as raptors(well it's a big raptor I guess,they're all almost the same height.it's up to you anyway.
I was thinking a wave mod,nano vs all the dinosaurs with low tech,but we can add a conquest with some imagination! the sound of a trex-st, sounds great(maybe he could have deployable canons...or maybe just in the mouth while bigger dinos have them canons :mrgreen:
STAR WARS

THE DINO-CLONE WARS

well,I've been thinking,and maybe the mod could be a humans vs dinos.
all dinos are raptors with different weapons,t-rex like an AT-ST,triceratops like a tank,dilophosaurus like speeders,apatosaurus(cuz his neck streches forward,I think making it hang above would be tough for bf2 right?) like an AT-AT/TE,that's as far as I can make,for now.
how a raptor is suddenly a T-rex?,let's just say they transport there branwaves,to the other brainless dinosaurs.
but then the dinosaur is over there,how is he beside the dinosaur when the player unmounts?let's just say he teleports!

Re: The MOD/MAP Idea thread

Posted: Thu Sep 25, 2014 2:50 pm
by eeza465
Hey everyone. I've been on this site for awhile but have rarely posted. I'm a huge BF2 fan and I've been playing for years. I currently have an idea for a complete era mod based on the Clone Wars TV show. It will come with a variety of new maps and a new era. I may add a campaign as well. Any support would be great. I'm also a noob and I'm incredibly familiar with modding. I used to work on maps and I understand most of it, but it will be awhile before I finish this.

Re: The MOD/MAP Idea thread

Posted: Thu Sep 25, 2014 7:25 pm
by commanderawesome

Re: The MOD/MAP Idea thread

Posted: Fri Sep 26, 2014 6:52 am
by major0spidey
I wouldn't mind one more mod,but please use good clone models,like wulfman's hope I spelled him right
good luck with your mod! :thumbs:
I want to play order 66!! but not that jedi vs clones,here's my cool idea...well complex,but that makes it cool right?
the sides are republic and seperatists,there is a hero jedi(the player) who fights along the clones,once the enemy has less reinforcments(60-20) the clones attack the jedi...it would even be better with objectives!
so what do you think? and if there already is one please make sure it's not the clones vs jedi I have,thanks

Re: The MOD/MAP Idea thread

Posted: Fri Oct 24, 2014 9:34 am
by Anakin
There are about two groups of computer games i love.
1. Star Wars
2. Assassins Creed

So this is the logical result of my idea:


Maybe you like it more like the clone Armor
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Or more like a jedi robe
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Something like that would be AWESOME!!

Re: The MOD/MAP Idea thread

Posted: Fri Oct 24, 2014 10:36 am
by major0spidey
OK the Jedi thing looks cool but that would be more like a creed mod not a saw mod

Re: The MOD/MAP Idea thread

Posted: Sat Oct 25, 2014 5:14 pm
by Kingpin
I was working on an AC mod with Noob awhile back, but I don't know what happened...

A really crazy idea for deeper modders

Posted: Thu Nov 20, 2014 1:05 am
by AnthonyBF2
This just came to me randomly, would be a task for those deep modders (you know who you are)

The idea is an in-game spectator screen, if I may explain -

You know how in space levels you have a small section of screen that has ship icons that fade away when hard targets are killed, the same place on the screen where the minimap is located in conquest.

Someone, if possible, should link an area of the game screen to show spectate mode.

For co-op mods and other things, you could use this to see the other players and what not.
Sort of like well you know, where in other games you would have a small window with a person talking, or to show team mates.

The finished result would look like this: http://prntscr.com/586vno
Just something to throw out there. :mrgreen:

Re: A really crazy idea for deeper modders

Posted: Thu Nov 20, 2014 1:20 am
by MileHighGuy
You mean sort of like a view-port in the top corner to see the other player's screen? The only way I think that could work is if you use some split screen code, which I don't think is functional on pc. I don't know enough to give a definitive answer. Zerted would probably know.

Re: A really crazy idea for deeper modders

Posted: Thu Nov 20, 2014 1:27 am
by AnthonyBF2
Well, the way I'm seeing it in my brain is that, we know there is a script controlling spectate mode.
The modder can add a custom window to the screen, or replace the minimap/space map icons.
In my thinking all we have to do is replace what ever code controls minimap, with spectator code, so the spectate window fills in the space for radar or space icons.

I have to think the spectator window would have to be re-sized, because I think you would have the standard full screen spectate taking over half of the game screen.