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Can someone help me with my mod?
Posted: Sun Apr 25, 2010 12:28 pm
by Slime615
Hello, can someone give me a hand?
The Mod is a small sides mod, on for one map. IT is supposed, to be the Hapen Armde forces (HAF)
against the rebelion. I want to use the Nabbo (?) guards as a template but I want to keep the bodys, but is their a way i can get rip of the hats? Also, how do i add new units? I want to make a green onw, as a assassin, a purple one, as a comander, and a black one, as a special unit, but i don't know how. I have looked at the tutorials, but they just confuse me... any kind of hand would be great! Also, i can't add the piolet, it crashes the game, and the vanguard doesn't have a name, in game, just codeing.
I would be greatful, if somebody posted here, simple instructions, that are relevent to my mod, that would exlain how to make it.
Thank you in advance.
Ps: My main problem, is that my mods always seem to go wrong, and the tutorials, just confuse me Please don't spam smileys. -Staff
Re: Can someone help me with my mod?
Posted: Sun Apr 25, 2010 12:33 pm
by Deviss
well 1 step at the moment XD, first fixing crash please post your bf2log

Re: Can someone help me with my mod?
Posted: Sun Apr 25, 2010 12:35 pm
by IndianaJoe
to remove the hats you must create a new model,
you will need to skin your own purple, black and green units,
you have to use the localize tool to change the names of guys from code,
and if i were you, i wouldn't post 26 smilies
Re: Can someone help me with my mod?
Posted: Sun Apr 25, 2010 1:03 pm
by Slime615
What is the localise tool?
Re: Can someone help me with my mod?
Posted: Sun Apr 25, 2010 1:04 pm
by Deviss
Slime615 wrote:What is the localise tool?
C:\BF2_ModTools\data_xxx editlocalize.bat xD, is one tool for localize names etc ingame for many languages

Re: Can someone help me with my mod?
Posted: Sun Apr 25, 2010 7:07 pm
by lucasfart
Before you start asking a tonne of questions here, have a look in the FAQ topic at the top of the modding forum. It has about 5 tuts on localizing and tonnes on other stuff like adding sides. Tell us exactly what is confusing you in the faqs so that we can actually be of some help to you. And with the hats, if you're not a good modeller, Dev is our self-appointed modeller who mixes units up for us, if we request it

Re: Can someone help me with my mod?
Posted: Mon Apr 26, 2010 3:29 am
by Slime615
Ok...
I cant explain exactly what is confusing me, its like if somebody tolf you what was confusing you about atoms, and you had never studied phtsics. Its touch and go. i dont realy understand the terminology.
when i try to edit a tga, to reskin a character, the game just crashes. to add to my frustration, i can't delete maps, that have gone wrong. So, what i am asking you is this:
How do i create a new model
How do i skin it, and add it to my game...
And can you explain it in words that make sense.
I now i must seem stupid, to some of you, but i just don't get it, can you help?
Re: Can someone help me with my mod?
Posted: Mon Apr 26, 2010 9:27 am
by IndianaJoe
Slime615 wrote:
I now i must seem stupid, to some of you, but i just don't get it, can you help?
That's not the best attitude to take, if you get yourself down, modding isn't fun or worth it.
I'm no coding whiz, but i know a thing or two
or three XD about modeling. you will need to download meshtool:
RepSharpshooter wrote:
find the guard model in the assets, it's in the "gar" side folder. take the model and skin and put them in the folder with Meshtool in it. open mshtool, now type in the EXACT name of the file, nab_inf_guard.msh or whatever it is, don't forget the ".msh". if you typed the name correctly, it should say "type in a command" type import, and click enter. now you have an obj. file.
open whatever version of XSi you have, i use modtool 6 lotsa export/import options,
import the obj file,
select the model, got to Get> Material>Phong, and a box should pop-up, click the first plug and select image,>new from file, browse to the tga from the guard and click ok. he might look really funny with a texture, (i've never imported the model, maybe update this later) if he does, click "i" to enter a differrent slection mode, switch to polygon island and select the shadowvolume delete it and now you've got an editable model.
(i have to go, i will expand this later)

Re: Can someone help me with my mod?
Posted: Mon Apr 26, 2010 9:50 am
by Maveritchell
Don't beat yourself up for being a newbie, but by the same token don't try and learn everything at once. Pretty much ignore what impspy posted above (for now), because without a solid understanding of how to make a new side and get stock models with different textures in-game, you don't need to be worrying about new models.
Like lucasfart posted a couple posts up, take a look at the FAQ topic. There's a lot there, but work on one thing at once. So far you've asked a handful of different questions but you haven't expanded on any one of them; you've just said "how do I do this?" or "this isn't working."
Learn to munge a map. Get it working.
Then learn to munge a side.
Then learn to add a new texture... etc. You'll find tutorials for all of these either in your included documentation folder (BF2ModTools\documentation) or in our FAQ thread. Work on one thing at once, and if you have questions, ask them individually.
I'll go ahead and lock this topic, please feel free to open up individual topics for a specific problem. Please be aware that if you have a crashing problem you will likely be asked for a copy of your BFront2.log file, so learn how to use the BF2_modtools.exe and have a copy of that ready.