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Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 2:31 pm
by FOOLIS
I like maps with much tanks and flyers :D
But you should really spent some time to work on the world/terrain

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 2:57 pm
by darth omm9
more buildings then its great

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 3:21 pm
by JPI Dictator4life
Looks great! The only thing I'd add is a building that you can go into, but not a cantina. Say like a home, like the desert home in episode 2. But with stuff in it and all that. Other than that, the map looks great!

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 4:05 pm
by Delta 47
I like all the new ships in it, but it defiantly needs more objects :wink:

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 4:41 pm
by woner11
Vary up the hieght and texture. You don't neccessarily need homes, but rocks and things like that would look good.

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 4:56 pm
by Maveritchell
Flat flat flat flat flat.

That needs to be fixed. I realize that it may be accurate to parts of Tatooine you've seen, but nothing about flat and open makes for good gameplay.

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 5:04 pm
by Fingerfood
Suggestion for ya... Make it less flat!!! Add some dunes or somethin!

And try adding some stuff in the distance... it works wonders...

Re: WIP - Tatooine: Desert Battleground

Posted: Wed Mar 19, 2008 8:56 pm
by Grev
I think some scattered ground just got bombed effect would work wonders as cover, and this looks great so far! Make some shelled ground effects. And possibly a small hill, that has buildings at the top, like a smal over the top into a fort hill.

Re: WIP - Tatooine: Desert Battleground

Posted: Thu Mar 20, 2008 3:17 am
by Pigger
SWEEEET! just what i needed! tip= try and make all imps sandtrooper-ish.

Re: WIP - Tatooine: Desert Battleground

Posted: Thu Mar 20, 2008 8:07 am
by DarthD.U.C.K.
looks good
my suggestion:make hills, buildings etc.

Re: WIP - Tatooine: Desert Battleground

Posted: Thu Mar 20, 2008 1:11 pm
by White_Bear
Well, looks cool, but you should really do something for this terrain. Maybe a canyonwall.

Re: WIP - Tatooine: Desert Battleground

Posted: Thu Mar 20, 2008 4:40 pm
by trainmaster611
Yeah dude, you gotta do something about the Battlefield itself. Its just way to plain and blah.

It looks like you didn't modify sides either. That's not so important though. But if you leave it like that, all it really is is a giant collection of vehicles from the conversion pack.

Re: WIP - Tatooine: Desert Battleground

Posted: Thu Mar 20, 2008 4:49 pm
by Fingerfood
Actually, now that I think about it, I'm starting to like the flat terrain.......
All you'd need to do is add more vehicles and put in some remote turrets so you could watch the huge battle.....

Re: WIP - Tatooine: Desert Battleground

Posted: Fri Mar 21, 2008 2:26 am
by Pigger
This may seem hard but....try and make it compatible with bfx or use bfx tatooine sides and weapons if you want this to stand out of de crowd of tatooine maps :maulsaber:

Re: WIP - Tatooine: Desert Battleground

Posted: Fri Mar 21, 2008 9:17 am
by obiboba3po
this looks really awesome and i cant wait! (ive been previewing it in the glamour skins...u are very good skinner...)

Re: WIP - Tatooine: Desert Battleground

Posted: Fri Mar 21, 2008 4:20 pm
by Pigger
At least try and make the weapons fom bfx or that size of power...i hate the peashooters of the real game

P.S lol obiboba3po nice new pic :cpu:

Re: WIP - Tatooine: Desert Battleground

Posted: Fri Mar 21, 2008 5:19 pm
by obiboba3po
@pigger-thanks! :P i made it yesterday in my spare time.

Re: WIP - Tatooine: Desert Battleground

Posted: Sat Mar 22, 2008 11:30 am
by trainmaster611
Pigger wrote:At least try and make the weapons fom bfx or that size of power...i hate the peashooters of the real game

P.S lol obiboba3po nice new pic :cpu:
Or he could just make his own customized sides :roll:

Customized sides don't interfere with BFX, nor are they modified by it.

Re: WIP - Tatooine: Desert Battleground

Posted: Sat Mar 22, 2008 5:03 pm
by SBF_Dann_Boeing
buffying up sides and vehicles don't make up for bleh scenery. I mean there is such a thing like "flat terrain" in places like death valley or whatever, but those environments don't make interesting battlefields. Tatooine: Dune Sea was a desert map, but it had canyon pillars, couple small hills, buildings, the sarlaac pit, etc, so it was an interesting enough battlefield to play on. But just making a plain flat deserty thing is not much more than just retexturing the default world you start with, and putting vehicle spawns in it.

Re: WIP - Tatooine: Desert Battleground

Posted: Sat Mar 22, 2008 5:08 pm
by Pigger
Im just saying that me and alot of others probably prefer bfx power of weapons and sides than the real game. which in my view is like throwing pebbles out of guns, or big rocks out of launchers