Fun bit of free software (Alpha version) way to high poly to be used in game but fun none the less. Made this is a very short period of time. Not too sure what it is though.
Can you import a low-poly model and export a normal map of your changes?
Re: Scupltris Software
Posted: Thu Mar 18, 2010 9:32 pm
by FragMe!
Possibly I haven't tried, I know the program will export obj files but at anywhere from 10 to 100k polygons I am not sure how much you can filter it before it starts to look like a big pile of goo.
Re: Scupltris Software
Posted: Fri Mar 19, 2010 4:25 am
by DarthD.U.C.K.
The Nasal Abyss wrote:Can you import a low-poly model and export a normal map of your changes?
you cant export normalmaps, but the highrezmodel and bake the normalmap in XSI:
highpoly:
Hidden/Spoiler:
map:
Hidden/Spoiler:
(the high-poly has 197k triangles, it nearly killed my computer)
Re: Scupltris Software
Posted: Fri Mar 19, 2010 8:44 am
by ANDEWEGET
It looks just like ZBrush. You can bake your normal maps in xNormal, too. It doesnt really care how much Polies you have, it will just take longer to generate the map.
Re: Sculptris Software
Posted: Tue May 25, 2010 10:26 pm
by AceMastermind
Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.
*The main purpose of this software is for sculpting and painting models*
Sculptris Hotkey Cheat Sheet by 3dioot:
Hidden/Spoiler:
Re: Sculptris Software
Posted: Wed May 26, 2010 12:49 am
by DarthD.U.C.K.
*is being blown away by the sheer awesomeness of this program*
Re: Sculptris Software
Posted: Wed May 26, 2010 8:00 am
by Lephenix
AceMastermind wrote:Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.
I have tested it , wonderfull , so easy to use , look my test , i made it in 2 minutes !
Look:
Hidden/Spoiler:
Re: Sculptris Software
Posted: Wed May 26, 2010 10:31 am
by DarthD.U.C.K.
i guess well need a skulptris-showcase thread soon
Re: Sculptris Software
Posted: Wed May 26, 2010 11:17 am
by Darth_Spiderpig
DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
Totally qft.
Re: Sculptris Software
Posted: Wed May 26, 2010 11:20 am
by StarkillerMarek
Wow, is it really that easy? Is this stuff too high poly for BF2?
Re: Sculptris Software
Posted: Wed May 26, 2010 11:29 am
by DarthD.U.C.K.
yeah i think twohundredthousand triangles might be too much for battlefront...
edit:
Hidden/Spoiler:
i think the nose is the best
Re: Sculptris Software
Posted: Wed May 26, 2010 11:54 am
by Lephenix
DarthD.U.C.K. wrote:i guess well need a skulptris-showcase thread soon