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Sculptris Software

Posted: Thu Mar 18, 2010 3:55 pm
by FragMe!
Fun bit of free software (Alpha version) way to high poly to be used in game but fun none the less. Made this is a very short period of time. Not too sure what it is though.
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Link to Sculptris

Re: Scupltris Software

Posted: Thu Mar 18, 2010 8:55 pm
by The Nasal Abyss
Can you import a low-poly model and export a normal map of your changes?

Re: Scupltris Software

Posted: Thu Mar 18, 2010 9:32 pm
by FragMe!
Possibly I haven't tried, I know the program will export obj files but at anywhere from 10 to 100k polygons I am not sure how much you can filter it before it starts to look like a big pile of goo.

Re: Scupltris Software

Posted: Fri Mar 19, 2010 4:25 am
by DarthD.U.C.K.
The Nasal Abyss wrote:Can you import a low-poly model and export a normal map of your changes?
you cant export normalmaps, but the highrezmodel and bake the normalmap in XSI:
highpoly:
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map:
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(the high-poly has 197k triangles, it nearly killed my computer)

Re: Scupltris Software

Posted: Fri Mar 19, 2010 8:44 am
by ANDEWEGET
It looks just like ZBrush. You can bake your normal maps in xNormal, too. It doesnt really care how much Polies you have, it will just take longer to generate the map.

Re: Sculptris Software

Posted: Tue May 25, 2010 10:26 pm
by AceMastermind
Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.



*The main purpose of this software is for sculpting and painting models*

Sculptris Hotkey Cheat Sheet by 3dioot:
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Re: Sculptris Software

Posted: Wed May 26, 2010 12:49 am
by DarthD.U.C.K.
*is being blown away by the sheer awesomeness of this program*

Re: Sculptris Software

Posted: Wed May 26, 2010 8:00 am
by Lephenix
AceMastermind wrote:Sculptris 1.0(updated to 1.01 already) has been released, download and check out this free ZBrush-like application for yourself.
I have tested it , wonderfull , so easy to use , look my test , i made it in 2 minutes !

Look:
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Re: Sculptris Software

Posted: Wed May 26, 2010 10:31 am
by DarthD.U.C.K.
i guess well need a skulptris-showcase thread soon

Re: Sculptris Software

Posted: Wed May 26, 2010 11:17 am
by Darth_Spiderpig
:eek:

DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
Totally qft.

Re: Sculptris Software

Posted: Wed May 26, 2010 11:20 am
by StarkillerMarek
Wow, is it really that easy? Is this stuff too high poly for BF2?

Re: Sculptris Software

Posted: Wed May 26, 2010 11:29 am
by DarthD.U.C.K.
yeah i think twohundredthousand triangles might be too much for battlefront...

edit:
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i think the nose is the best :runaway:

Re: Sculptris Software

Posted: Wed May 26, 2010 11:54 am
by Lephenix
DarthD.U.C.K. wrote:i guess well need a skulptris-showcase thread soon
Yes [on my forum]
Darth_Spiderpig wrote::eek: <BR sab="875"><BR sab="876"><BR sab="877">
DarthD.U.C.K. wrote:i guess we'll need a skulptris-showcase thread soon
<BR sab="878"><BR sab="879">Totally qft.
Thanks ^^
StarkillerMarek wrote:Wow, is it really that easy? Is this stuff too high poly for BF2?
Yes , try ^^ .

Re: Sculptris Software

Posted: Wed May 26, 2010 12:34 pm
by StarkillerMarek
DarthD.U.C.K. wrote:yeah i think twohundredthousand triangles might be too much for battlefront...

edit:
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i think the nose is the best :runaway:
Alright, just asking. I tried it and it seems to be hard to do any real detail work anyway.

Re: Sculptris Software

Posted: Wed May 26, 2010 12:46 pm
by DarthD.U.C.K.
no, you just need experience, most organic highdetailmodels today are made with sculptingsoftware

Re: Sculptris Software

Posted: Wed May 26, 2010 3:51 pm
by 501st_commander
i call it a water thing
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403586 triangles :runaway:

Re: Sculptris Software

Posted: Thu May 27, 2010 3:07 pm
by RED51
Just wondering, how many stock epIII clone troopers is that equal to? :P

Re: Sculptris Software

Posted: Thu May 27, 2010 3:29 pm
by IndianaJoe
234.37049941927990708478513356562

i wish i could say i did that in my head :D

Re: Sculptris Software

Posted: Thu May 27, 2010 4:14 pm
by ecko_66
haha in that case I think the game could handle them if they were used as grenades...

Re: Sculptris Software

Posted: Thu May 27, 2010 4:22 pm
by RED51
Thats an entire army pretty much! :shock: