Umm, yeah, something like that. They kinda looked like completley new soldiers though.
Stop doubleposting. There's an edit button there for a reason. -Staff
Re: Battle of Geonosis map
Posted: Fri Feb 15, 2008 10:49 pm
by Delta 47
To get custom sides go into Modtools/assets and copy whatever sides your modding for to your AAA/sides but you need common in there too don't mess anything up in assets though just copy the files...look through the files and you will figure things out
Re: Battle of Geonosis map
Posted: Fri Feb 15, 2008 10:54 pm
by obiboba3po
ok thanks for the advice. I shall work on it
Ok so say that i want to add a geonosian to the cis side but remove the magna guard. How would i go about doing this?
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 11:56 am
by SilvaDalek
Hidden/Spoiler:
[code]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
Conquest = ScriptCB_DoFile("ObjectiveOneFlagCTF")
ScriptCB_DoFile("setup_teams")
-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ok, here is the battledroids that are in the kashyk map that i downloaded. Can someone please show me how to do this? (if anyone wants this map, they can find it here:http://starwarsbattlefront.filefront.co ... _Map;79424)
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 5:30 pm
by mutedrancor
obiboba3po wrote:ok, here is the battledroids that are in the kashyk map that i downloaded. Can someone please show me how to do this?
What do you want to be show?
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 5:34 pm
by Grev
those are normal droids just changed in order in the lua and renamed....
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 6:20 pm
by =AOX=Durge
No- there are new skinsss
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 6:23 pm
by The_Emperor
Are there?
Not trying to be rude here but you should at least read a doc about sides, if you're gonna ask everything it'll take a long time, and these are basic questions.
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 6:28 pm
by obiboba3po
=AOX=Durge wrote:No- there are new skinsss
yes i am pretty sure thats what this is. how do you change skins?
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 6:36 pm
by The_Emperor
I don't think that's a new skin, it's the plain battedroid skin as far as I can tell I've replied to your pm on how to change skins
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 9:48 pm
by obiboba3po
Ok now im getting somewhere: I have the gunships for both sides. Here are some screenies. However, im realizing some major glitches: first, the battlefield is tiny from the air. Second, I can not speed up the flyers. Third, is it possible for soldiers to walk through shields like that of a star destroyer? Lastly, I still cannot get the geonosian starfighter to work!
Re: Battle of Geonosis map
Posted: Sat Feb 16, 2008 11:51 pm
by JPI Dictator4life
Your doing good for a first map(this is your first, right). Keep the screens coming. This map is a 6/10 so far.
Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 12:07 pm
by obiboba3po
ok thanks, this is my first map. I am planning on making an uber original map. I you would like to know about it, pm me.
Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 4:18 pm
by elfie
looks ok. would recommend skinning...
Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 6:09 pm
by obiboba3po
Ok time for a screenshot update!
Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 6:51 pm
by JPI Dictator4life
Your moving up to a 7/10. Put in some new skins for everything, and you'd get a 8 or 9/10
Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 6:56 pm
by The_Emperor
Dude you've barely seen anything, how can you rate something unfinished?
Personally, I wouldn't reskin anything. If you do, you lose the Episode II Geonosis feeling. I mean the standard skins are as movielike as you can get
Looking good btw, keep it up!
Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 9:30 pm
by obiboba3po
=Pocmin= wrote:
=AOX=Durge wrote:Advice:
3:Remove the Snail Tank-they were not on Geonosis
Yes there were. Look up the Battle of Geonosis on Wookieepedia. Or look up "Snail Tank".
Thank you, I needed somebody to proove that point. I want to redo the skins of the droid marine to make ti just like all tan. How do you do this?
Re: Battle of Geonosis map
Posted: Mon Feb 18, 2008 7:15 pm
by commanderalan
obiboba3po wrote:
=Pocmin= wrote:
=AOX=Durge wrote:Advice:
3:Remove the Snail Tank-they were not on Geonosis
Yes there were. Look up the Battle of Geonosis on Wookieepedia. Or look up "Snail Tank".
Thank you, I needed somebody to proove that point. I want to redo the skins of the droid marine to make ti just like all tan. How do you do this?