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Sereja's Utapau: Sinkhole RELEASED!

Posted: Mon Aug 12, 2013 8:07 am
by sereja2
This is my converted version of SWBF2 map: Utapau: Sinkhole.
Hidden/Spoiler:
Image
link:
https://hotfile.com/dl/239203150/b7cac0 ... e.rar.html
http://www.mediafire.com/download/csyp8 ... nkhole.rar

Features:
1. My models, effects, decal, reticules and huds; hex edited sides;
2. most weapon are chargable;
3. secondary weapon for some vehicles added;
4. killable jedi;
5. 5th weapon added;
6. 2nd, and 3rd locals added;
7. decreased effects sides added;
8. SWBF2 sound effects added;
9. New walker, and new hover animation added;
10. Bonus mission added.
11. New glass and gloss render effects added.

Instalation:

1. Put the 028 folder in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn folder

My map, as usualy, overload by effects, so, if you use slow PC, you have to use my "decreased effect sides": from my Decreased_Sides folder, put them, in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE folder, make backup first.

2. If you wish to play alternative mission.lvl, back up it, and put the new one, from my folder named "Order66_mission", in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\028\Data\_lvl_pc folder.

Order 66 mission story:

CW
After "Order 66" happens, Obi-Van Kenobi, have to survive, fighting Vs droids and clones both at once.

GCW
Magnaguard, need to make clones busy, till main separatists leaders, may safely escape from the republic invasion.

Easter Egg contest: just find my avatar pic, and you win!

KNOWN BUGS:

1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. IFT-X, from CW era, do not have original sound. Reason unknown. Seems, this time, the game just do not want it, with no any logical explanation.
So, I have to replace it, by combatspeeder and spider walker sound.

Enjoy!

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Tue Aug 13, 2013 11:45 am
by TWINKEYRUNAWAY
http://www.youtube.com/watch?v=eknGUeRnmYM

Some video of it if you want to check it out. This is a perfect reason to take out your BF1 disk and pop it in the tray. 8)

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Tue Aug 27, 2013 11:25 pm
by DylanRocket
Hidden/Spoiler:
:shock: :eek: Is that a Crab Droid I see?
I'm impressed! I think I'll download this. Now I have another great map for the first Battlefront! :D

EDIT:

It won't let me download. I waited 15 seconds and it did not do anything. I tried again and it still won't work. Could you upload somewhere else?

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Wed Aug 28, 2013 12:38 am
by Marth8880
Odd, works for me. Uploading to my paid MediaFire account regardless in case Hotfile is region locked or something. Also because Hotfile has awful download speed and time limits.


EDIT:

Here ye' are, matey: http://www.mediafire.com/download/csyp8 ... nkhole.rar

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Wed Aug 28, 2013 2:38 am
by DylanRocket
Marth8880 wrote:Odd, works for me. Uploading to my paid MediaFire account regardless in case Hotfile is region locked or something. Also because Hotfile has awful download speed and time limits.


EDIT:

Here ye' are, matey: http://www.mediafire.com/download/csyp8 ... nkhole.rar
Thanks! :D

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Wed Feb 26, 2014 6:56 pm
by Generalfacu
Sorry to be posting at this time but, how do I make the sides the Utapau Troopers and get the Crab Droid?

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Sun Mar 02, 2014 10:30 am
by sereja2
Well, you can just reskin original SWBF2 clone troopers, as I did.
About crab droid, it was custom maded by me.

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Sun Mar 30, 2014 3:15 pm
by Repmonkey
Can you convert that map (the game modes) for Battlefront 2 ? That would be really awesome!

Re: Sereja's Utapau: Sinkhole RELEASED!

Posted: Thu May 29, 2014 9:58 am
by sereja2
Repmonkey wrote:Can you convert that map (the game modes) for Battlefront 2 ? That would be really awesome!
Nah, I am not familiar with SWBF2 that much. Too much of working and poor result at the end, makes me sad. I mostly play SWBF1 only anyway, so I may spent free time, for modding only it.