I just don`t understand why its crashing
Posted: Wed Apr 02, 2008 11:45 pm
Well I made a custom side that only has the Super Battle Droid from the CIS side in it,
And I am about 95% certain I put all of the files that are needed in the SBD side - I have done all the req`s needed and,
I have also called for its req, (Cis_inf_rifleman.) in the TTRc_con lua file. But upon loading the map - made specifcily, (Did I spell that right?)
for the test of the side and, no other modifications were made other than a few edited lines in the lua and the addition of the SBD side to the sides folder. (I put the Common side folder in to my bf2_modtools/data/sides folder so it is always added to new maps.) This crash is puzzleing as I cant think of anything I could have either forgot or screwed up. (I did edit the Sbds wrist blaster`s shot delay from 2.5 to 2.0 and put damage back at default 75.) so far this is the entire list of things i have done and what is in all of the folders for the SBD side.
- Edited damage and fire rate of SBD blaster to normal rates. (Deleted lines from odf`s because according to my logic the parent file "Com_weap_inf_rifle_ord" and "Com_weap_inf_rifle" respectively, should fill in the defaults to these values.
-added the SBD munge side folder to bf2_modtools/data/_build/sides. (and all maps I am currently working on includeing TTR.)
with both munge.bat and clean .bat inside the SBD side munge folder.
-added the SBD side in to the TTR/Sides folder.
-munged with "TTR", "Common", and, "Everything" checked - only error (warning) was
WARNING[PC_modelmunge MSH\cis_inf_sbdroid.msh]:cis_inf_sbdroid has 2894 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
list of files in folders
--Effects
cis_sfx_droid_explosion.fx
cis_sfx_metaljunk.tga
cis_sfx_sbd_missiles_gold.fx
cis_sfx_sbd_missiles_red.fx
--Msh
cis_1st_sbdroid_hands.tga
cis_1st_sbdroid_hands.tga.option
cis_inf_sbdroid.msh
cis_inf_sbdroid.tga
cis_inf_sbdroid.msh.option
cis_inf_sbdroid.tga.option
cis_inf_sbdroid_low1.msh
cis_inf_sbdroid_low1.msh.option
- PC (inside msh)
cis_1st_sbdroid.msh
cis_1st_sbdroid.msh.option
sbdroid_a.tga
--Odf
cis_inf_default.odf
cis_inf_default_rifleman.odf
cis_inf_rifleman.odf
cis_weap_award_wrist_blaster.odf
cis_weap_award_wrist_blaster_ord.odf
cis_weap_inf_wrist_blaster.odf
cis_weap_inf_wrist_blaster_ord.odf
cis_weap_inf_wrist_rocket.odf
cis_weap_inf_wrist_rocket_exp.odf
cis_weap_inf_wrist_rocket_ord.odf
cis_weap_inf_wrist_trishot.odf - uses cis_weap_wrist_blaster_ord.odf
--req
cis_inf_rifleman.req
-fpm (in req)
cissbdrd.req
--SBD.req
TTRc_con lua
And I am about 95% certain I put all of the files that are needed in the SBD side - I have done all the req`s needed and,
I have also called for its req, (Cis_inf_rifleman.) in the TTRc_con lua file. But upon loading the map - made specifcily, (Did I spell that right?)
for the test of the side and, no other modifications were made other than a few edited lines in the lua and the addition of the SBD side to the sides folder. (I put the Common side folder in to my bf2_modtools/data/sides folder so it is always added to new maps.) This crash is puzzleing as I cant think of anything I could have either forgot or screwed up. (I did edit the Sbds wrist blaster`s shot delay from 2.5 to 2.0 and put damage back at default 75.) so far this is the entire list of things i have done and what is in all of the folders for the SBD side.
- Edited damage and fire rate of SBD blaster to normal rates. (Deleted lines from odf`s because according to my logic the parent file "Com_weap_inf_rifle_ord" and "Com_weap_inf_rifle" respectively, should fill in the defaults to these values.
-added the SBD munge side folder to bf2_modtools/data/_build/sides. (and all maps I am currently working on includeing TTR.)
with both munge.bat and clean .bat inside the SBD side munge folder.
-added the SBD side in to the TTR/Sides folder.
-munged with "TTR", "Common", and, "Everything" checked - only error (warning) was
WARNING[PC_modelmunge MSH\cis_inf_sbdroid.msh]:cis_inf_sbdroid has 2894 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
list of files in folders
--Effects
cis_sfx_droid_explosion.fx
cis_sfx_metaljunk.tga
cis_sfx_sbd_missiles_gold.fx
cis_sfx_sbd_missiles_red.fx
--Msh
cis_1st_sbdroid_hands.tga
cis_1st_sbdroid_hands.tga.option
cis_inf_sbdroid.msh
cis_inf_sbdroid.tga
cis_inf_sbdroid.msh.option
cis_inf_sbdroid.tga.option
cis_inf_sbdroid_low1.msh
cis_inf_sbdroid_low1.msh.option
- PC (inside msh)
cis_1st_sbdroid.msh
cis_1st_sbdroid.msh.option
sbdroid_a.tga
--Odf
cis_inf_default.odf
cis_inf_default_rifleman.odf
cis_inf_rifleman.odf
cis_weap_award_wrist_blaster.odf
cis_weap_award_wrist_blaster_ord.odf
cis_weap_inf_wrist_blaster.odf
cis_weap_inf_wrist_blaster_ord.odf
cis_weap_inf_wrist_rocket.odf
cis_weap_inf_wrist_rocket_exp.odf
cis_weap_inf_wrist_rocket_ord.odf
cis_weap_inf_wrist_trishot.odf - uses cis_weap_wrist_blaster_ord.odf
--req
cis_inf_rifleman.req
-fpm (in req)
cissbdrd.req
--SBD.req
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