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Easy stealth problem

Posted: Mon Jan 13, 2014 11:36 pm
by Lorul1
What I'm trying to do is simple, and for some reason there's no easy tutorial for this :shock:

When the bothan spy uses his stealth weapon he has an glass ( ice ) effect so he looks invisable. I'm trying to give that glass effect to my episode 2 (ep2) clone sharpshooter whenever he uses the stealth wepon I gave him. I know that you have to use hex editing but I don't really know what file to hex edit or how to do it :? .

AQT made a post about doing this, and it's hard to understand for people who just started hex editing:
forums/viewtopic.php?f=27&t=24851&p=397720#p397720

I did not change my snipers original msh files. the msh files you have for your ep2 sharpshooter are the same as mine

Can some one please tell me how to hex edit the glass effect to my ep2 clone sniper when he shoots the stealth wepon (you can use steps if you want :thumbs: )

Re: Easy stealth problem

Posted: Tue Jan 14, 2014 12:38 am
by AQT
1. Open your MSH file in a hex editor.
2. Find .tga in the right window.
3. Read from right to left and up, and stop at the first ATRB you find.
4. Count six boxes after ATRB and click on the sixth box.
5. Now look at the left window; a corresponding box should now be highlighted.
6. Change the number in that box to 16.

Re: Easy stealth problem

Posted: Tue Jan 14, 2014 10:58 pm
by Lorul1
IT WORKS :greeny: Thanks AQT .

I also have one more question concerning stealth

I changed the invisibility weapon's geometry to the republic pistol so it wouldn't look like my clone was holding "nothing". Is there anyway I can use this glass ice effect on the pistol. I tried doing what I did with my unit but there are many different ATRB lines in the two versions of the republic pistol.
Which ATRB line in the (two different) republic pistols do I edit to 16 ?

Re: Easy stealth problem

Posted: Tue Jan 14, 2014 11:19 pm
by AQT
Just go with all of them to be safe.

Re: Easy stealth problem

Posted: Thu Jan 16, 2014 12:26 am
by Lorul1
I changed them all and it won't work :?
Maybe it just won't work for pistols

Re: Easy stealth problem

Posted: Thu Jan 16, 2014 4:06 am
by AQT
D'oh! I forgot this effect only works with the actual player model itself. If I remember correctly now, weapon models, cloth, and addon meshes instantly disappear in the first place when a unit uses the invisibility weapon.

Re: Easy stealth problem

Posted: Sat Jan 18, 2014 10:24 pm
by CressAlbane
So, just to hammer it home, you could make an addon mesh of the pistol. It would be superimposed with the real pistol when he is wielding the pistol, but it would still be in his hand when he switches away.