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Hex editing points to unlock special class (PS2)
Posted: Thu Aug 14, 2008 8:51 pm
by [raptor]cc-alias
hey guys im a hex editor for the ps2, here ars some mods i have done...i put jedi on any map, opend all doors on all maps, taken death regions and bounds of. and many more.... i just havent found the line that tells you the points to unlock the specials and the amount you can use.....ive looked and looked but cants find it please help.....and for you guys that talk smak get lost and for youguys that wish to help thank you very much
Re: hex editing points to unlock special class
Posted: Thu Aug 14, 2008 8:59 pm
by adventfear
For the jet trooper (example) it's in the "default" ODF
"rep_inf_default_jettrooper"
Or something like that.
Re: hex editing points to unlock special class
Posted: Thu Aug 14, 2008 9:07 pm
by epm01
Yup, Just into odf of the trooper that you want points to unlock.
Jettroopers odf:
See the part in the odf (Which I bolded)
Add that into the troopers odf (If it doesn't have one already) under the Properties section and you'll have a points to unlock trooper in no time.
Re: hex editing points to unlock special class
Posted: Thu Aug 14, 2008 10:34 pm
by SG-17
Do you know what .lvl file that would be in?
mission.lvl? common.lvl? rep.lvl? etc etc
Re: hex editing points to unlock special class
Posted: Thu Aug 14, 2008 10:38 pm
by epm01
That would most likely be in Rep.lvl.
Re: hex editing points to unlock special class
Posted: Thu Aug 14, 2008 11:04 pm
by SG-17
Thanks I found the values in there. No more noobs with jet troopers in my server, you now need 99 points to unlock it.
Can you post the ODFs for the Dark Trooper, Bothan, Droideka, magnaguard, wookiee, imp officer, and clone command too please?
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 12:23 am
by [raptor]cc-alias
ok i love that spoiler thing you put it it was awsome, but i tried to give them infinte health and jetpack ect but nothing happen???
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 1:05 am
by adventfear
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1) - set the "16" to "0"
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 1:13 am
by SG-17
Can you post the ODFs for the Dark Trooper, Bothan, Droideka, magnaguard, wookiee, imp officer, and clone command too please?
I need the ODFs as a reference point when I am hex editting so I know which number are for what.
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 1:16 am
by Grymm
It all works fine but the points. You can only increase it but not lower it. Is there a way to have it automatically available when you join the server?
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 1:35 am
by adventfear
Just remove the "PointstoUnlock" line altogether.
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 2:00 am
by AQT
SG-17 wrote:Can you post the ODFs for the Dark Trooper, Bothan, Droideka, magnaguard, wookiee, imp officer, and clone command too please?
I need the ODFs as a reference point when I am hex editting so I know which number are for what.
Dark Trooper
Bothan Spy
Droideka
Magnaguard
Wookie Warrior
(Can't fit the others all in one post.)
Imperial Officer
Clone Commander
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 2:18 am
by SG-17
Thank you. This will help alot.
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 2:26 am
by AQT
You're welcome and also:
Imperial Officer
Clone Commander
(Couldn't fit it in one post.)
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 3:45 pm
by [raptor]cc-alias
i was wondering if by any chances you had the odf to an imp atat??
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 4:47 pm
by Aman/Pinguin
Re: hex editing points to unlock special class
Posted: Fri Aug 15, 2008 4:55 pm
by AceMastermind
I don't see a reason to keep posting these ODFs here, if he wants to see them he can just download the modtools like everyone else and look at them all day on his own machine.
Re: hex editing points to unlock special class
Posted: Sat Aug 30, 2008 6:11 pm
by `Mods
I have know about this ODF stuff for the ps2 version for a while.