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Tatooine: Dune Sea Terrain Color

Posted: Tue Mar 30, 2010 7:11 pm
by Jendo7
I've just converted Tatooine from BF1, but the terrain color is too dark and I haven't been able to make it lighter. Is there a way of making it more sand colored?

Example:

Image

Image

Thank's for any ideas.

Re: Tatooine: Dune Sea Terrain Color

Posted: Tue Mar 30, 2010 8:01 pm
by Maveritchell
I think you want to manipulate the ColorControl parameter in your world's .fx file. Try adding this:

Code: Select all

Effect("ColorControl")
{
	PC()
	{
		GammaBrightness(0.6);
		GammaContrast(0.7);
		GammaHue(0.0);
		GammaColorBalance(0.5);
	}
	XBOX()
	{
		Enable(1);
		GammaBrightness(0.46);
		GammaContrast(0.48);
	}
}
That's the default colorcontrol effect from stock Mos Eisley; you can see that these effects were used when terrain-based maps were ported from SWBF1 to SWBF2.

Re: Tatooine: Dune Sea Terrain Color

Posted: Wed Mar 31, 2010 1:51 pm
by Jendo7
Thanks Mav, I put that code at the top of my tat1.fx file, did a manual clean and munged, but the texture color stayed the same. Do you think there might be something I've missed or have to change in zeroeditor.

Re: Tatooine: Dune Sea Terrain Color

Posted: Wed Mar 31, 2010 1:56 pm
by AQT
In Color mode, what is the color of the terrain? If it's white, nevermind then.