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Tatooine: Dune Sea Terrain Color
Posted: Tue Mar 30, 2010 7:11 pm
by Jendo7
I've just converted Tatooine from BF1, but the terrain color is too dark and I haven't been able to make it lighter. Is there a way of making it more sand colored?
Example:
Thank's for any ideas.
Re: Tatooine: Dune Sea Terrain Color
Posted: Tue Mar 30, 2010 8:01 pm
by Maveritchell
I think you want to manipulate the ColorControl parameter in your world's .fx file. Try adding this:
Code: Select all
Effect("ColorControl")
{
PC()
{
GammaBrightness(0.6);
GammaContrast(0.7);
GammaHue(0.0);
GammaColorBalance(0.5);
}
XBOX()
{
Enable(1);
GammaBrightness(0.46);
GammaContrast(0.48);
}
}
That's the default colorcontrol effect from stock Mos Eisley; you can see that these effects were used when terrain-based maps were ported from SWBF1 to SWBF2.
Re: Tatooine: Dune Sea Terrain Color
Posted: Wed Mar 31, 2010 1:51 pm
by Jendo7
Thanks Mav, I put that code at the top of my tat1.fx file, did a manual clean and munged, but the texture color stayed the same. Do you think there might be something I've missed or have to change in zeroeditor.
Re: Tatooine: Dune Sea Terrain Color
Posted: Wed Mar 31, 2010 1:56 pm
by AQT
In Color mode, what is the color of the terrain? If it's white, nevermind then.