water

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cloneknight
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water

Post by cloneknight »

i know there is a tort. some where but i need a step by step "lesson" on how to get and place water in game. i just cant seem to do it.:(
thanks in advance.
Elmo
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Post by Elmo »

http://www.gametoast.com/index.php?name ... pic&t=7776

there is already a topic on this. Basically look at Ace Mastermind's post -- It explains everything very clearly.
YankFan1950

RE: water

Post by YankFan1950 »

alright since you know there is a tutorial and I'm rly bored I will give you a tutorial

1) Choose the water texture (in assets ) I will use kas2_water since it is the most versitile water texture
2) copy the kas2.fx file into your world folder and rename it to the 3 letter mod name
3) copy the effects folder from the kas assets folder (same folder as odf and msh) into the same place where your odf and msh folders are.
4) copy these lines into the ***.req folder (*** =3 letter mod name)
REQN
{
"texture"
"platform=pc"
"height0"
"fractal0"
"noise0"
"diffuse0"
"diffuse1"
"diffuse2"
"diffuse3"

"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"

}
5) open zeroeditor and add kas2_water where it asks for water choose the solor and put about 200 in the alpha section so you can see your water. add the tiles where you want to
6) THIS IS IMPORTANT DO NOT OVERLAP WATER TILES OR YOUR GAME WILL CRASH
7) munge and play
cloneknight
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RE: water

Post by cloneknight »

thanks. ill see if i am able to do it :D
Qdin
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RE: water

Post by Qdin »

What's with the 2 types of bumpmaps..? Both bumpMap and Normalmap is a bump if I'm not mistaken...

Does anyone know or can tell me where I can find where it's 'applying' these textures? :)
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