Spawn points editing, on PS2 server manager
Posted: Wed Aug 21, 2013 4:14 pm
I've been on PS2 servers where the exact initial spawn points for each soldier was changed.
To be specific, in Polis Massa the empire and republic will spawn in the hangar, although they
selected the middle command post.
I've seen it modified to the point, they actually spawn in the room with the CP to help meet the enemy on an equal travel distance.
The only tip I ever got was use zero editor.
My only idea was to load the .lvl map files from the server into zeroeditor.
But zeroeditor crashes upon loading the map, I assume it's not meant to open .lvl stuff.
It's a small and unimportant thing, but with the know-how I could get humans, and bots to spawn on roof tops and in walls and stuff for some crazy results.
To be specific, in Polis Massa the empire and republic will spawn in the hangar, although they
selected the middle command post.
I've seen it modified to the point, they actually spawn in the room with the CP to help meet the enemy on an equal travel distance.
The only tip I ever got was use zero editor.
My only idea was to load the .lvl map files from the server into zeroeditor.
But zeroeditor crashes upon loading the map, I assume it's not meant to open .lvl stuff.
It's a small and unimportant thing, but with the know-how I could get humans, and bots to spawn on roof tops and in walls and stuff for some crazy results.