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Posted: Sun Dec 24, 2006 11:08 am
by Teancum
Kit's just like he's suppposed to be. There's only one easter egg/bug that will probably be removed because it doesn't work well. Only Fusion knows about it, and there's no point in telling anyone since it's being removed.

Posted: Sun Dec 24, 2006 12:25 pm
by Thire
Teancum wrote:Kit's just like he's suppposed to be. There's only one easter egg/bug that will probably be removed because it doesn't work well. Only Fusion knows about it, and there's no point in telling anyone since it's being removed.
Wrong, I know as well, I saw it before it was edited, but you can trust me not to tell anyone. :)

Posted: Sun Dec 24, 2006 12:39 pm
by yankeefan05
Teancum wrote:Maybe. I could make him Lowbacca :P
No. thats the name of some1 in the SWGC. [IGF]Lowbacca. I dont want that.

And I know too so...

Posted: Sun Dec 24, 2006 12:48 pm
by Fusion
He got his name from the character Lowbacca from EU, and if he has a problem with it he should change his name. I'm sure The_Emperor doesn't care that he has a hero named after himself.

Posted: Sun Dec 24, 2006 3:44 pm
by Teancum
Yeah, what the heck man? Lowbacca is a famous wookie jedi! :P

http://starwars.wikia.com/wiki/Lowbacca :D

Trouble is, the books I've read all say he uses a bronze colored blade, but how am I supposed to make a lightsaber blade bronze?

Posted: Sun Dec 24, 2006 3:49 pm
by The_Emperor
Brown orange should do the trick :P

Posted: Sun Dec 24, 2006 5:33 pm
by Dohnutt
adrenalinshake wrote:I know this isn't the topic right now , but i have a few questions about Fisto.
After you do his sprint attack (uppercut) you can't control his fall or do a force jump (in the air).
And you can do his jump attack multiple times in the air. Shouldn't it like Windus jump attack?
These are the things I'd like to now.
Heh. I love Kit :) He's definitely my favourite hero.

Posted: Wed Dec 27, 2006 7:48 pm
by Elmo
Teancum wrote:Yeah, what the heck man? Lowbacca is a famous wookie jedi! :P

http://starwars.wikia.com/wiki/Lowbacca :D

Trouble is, the books I've read all say he uses a bronze colored blade, but how am I supposed to make a lightsaber blade bronze?
the person who made the map Ryloth(i forgot who :oops: ), has a nice Lowbacca unit (complete with yellow/bronze lightsaber) :wink:

Posted: Tue Jan 02, 2007 8:54 pm
by darthgunray
the vehicles (AAT, IFT-X) in classic conquest will the laser kill a trooper and a turret in one shot. also in bf1 the At-at had extremely powerful but slow fire-power.

Posted: Tue Jan 02, 2007 9:36 pm
by Teancum
Yeah, but I'm not gonna go to that extent. That's another 150mb of editing to get the vehicles all adjusted.

Posted: Tue Jan 02, 2007 9:48 pm
by darthgunray
nvm then, i admit i'm very picky.

Posted: Thu Jan 04, 2007 3:58 am
by -_-
Overall very impressive job on the pack Tean'. Kit Fisto's Bubble thing really bugged me though. Can you send me the files so I can try to improve the .fx?

p.s- I'll see if I can send you the classic conquest stuff before friday.

Posted: Thu Jan 04, 2007 7:43 pm
by darthgunray
What's wrong with the bubble, i think it's pretty good.

Posted: Mon Jan 08, 2007 4:57 pm
by Moonwolf=SotG=
LOove it :D
kit rules and the hidden combos even more :P
but theres a -little- problem;
DS assault isnt there, and there arent any classical conquest, exept for the alderaan one, but that one crashes, any idea how come?
-i used the 1st post links, and i dont have any mod maps, coz i emptied my addon, i only have extreme pinball and yavin sunken temple, going to download 1.7.9 when i have 10.40 hours left....--

Posted: Sat Jan 27, 2007 4:12 pm
by CamandoMichael
I love how you improved the heroes, and Kit is like the coolest hero in the game. But would there be Classic Conquest in B2 level? And if so, could you make new invincible heroes in them?

Posted: Sat Jan 27, 2007 4:27 pm
by Teancum
Yes to the BF2 levels, no to the new heroes. That would require a lot more work than I'm willing to do, plus it would add about 30mb to the installer.

Posted: Sat Jan 27, 2007 4:48 pm
by Lennyo
I think the hero's are fine in classic conquest, as the name says, it's the exact gamplay of BFI. I think there should be no changes.

Posted: Sat Jan 27, 2007 6:23 pm
by CamandoMichael
But don't you think it get's a little dull with the same 4 heroes on EVERY level? Teancum, what do you think of having new CC heroes on just a few levels? Or is that just pretty much the same amount of work as the request I made earlier? Whatever you say, this map pack, and all all the work you and others have put into it, is appriciated. After all, I wouldn't have dreamed of this being more that just a couple maps, but what was accomplished here was just phenominal.

Posted: Sat Jan 27, 2007 7:42 pm
by Schizo
CamandoMichael wrote:But don't you think it get's a little dull with the same 4 heroes on EVERY level? Teancum, what do you think of having new CC heroes on just a few levels?
No. Period. It'll stay that way. It's classic conquest, so it should be exacty like BF1.

Posted: Sat Jan 27, 2007 9:22 pm
by CamandoMichael
Well it looks like someone here doesn't want to try something new. Now thanks to the work you and the team put into this pack, which should've been just a couple maps that everyone wanted, it grew and evolved into this triumph of Battlefront downloads. I respect that you probably can't spare the mgs, or that it might be too much work for even one map with new classic heroes, so I won't ask anything you don't want to do. I'll just say that the new maps that weren't in B1, which just had the simple 4 heroes(Which are COMPLEATLY different from this game.) and have in their memory some new skins that weren't in the first game. It would be interesting to see some new immortal heroes, that I will admit, but I'll also say that CC isn't "exactly" like b1 because the jedi have new combos. Maybe you should remove that to make it more...oh what's the word?...exact.