Page 1 of 1

Polis Sky

Posted: Sat Nov 29, 2008 5:54 pm
by Null_1138
I'm making a night map :runaway: , and I want to use the Polis Massa sky. I copied the sky file (pol1.sky), renamed it (abc.sky) and put it into the world1 folder.Then I put the model (pol1_skydome.msh) into the MSH folder and the texture (pol1_sky.tga) in the world1 folder.

Correct me if I'm wrong so far.

Then I noticed something in the .sky file:
Hidden/Spoiler:
[code]
DomeModel()
{
Geometry("pol1_sky_roids");

}
[/code]
I don't want the "sky roids." How do I get rid of them?

Thanks in advance.

Re: Polis Sky

Posted: Sat Nov 29, 2008 6:40 pm
by Commander_Fett
Couldn't you just delete those lines?

Re: Polis Sky

Posted: Sat Nov 29, 2008 6:46 pm
by Fiodis
Or the files they refer to, or both?

Re: Polis Sky

Posted: Sat Nov 29, 2008 6:54 pm
by DarthD.U.C.K.
both

Re: Polis Sky

Posted: Sat Nov 29, 2008 7:00 pm
by Null_1138
Ok, deleted the lines.

EDIT: I didn't copy the sky roids over with the skydome, so I can't delete what's not there.

Is the top half right?

And do I need an .odf for the skydome?

EDIT2: Sorry for so many questions, but do I need to get rid of the default sky .msh in the world1 folder?

Re: Polis Sky

Posted: Sat Nov 29, 2008 7:30 pm
by bobfinkl
If you didn't copy over the sky roids you shouldn't have bothered with it. And as for an odf for the skydome in my experience there is no odf for sky files at all.

Re: Polis Sky

Posted: Sat Nov 29, 2008 7:32 pm
by computergeek
I copied the sky file (pol1.sky), renamed it (abc.sky) and put it into the world1 folder.Then I put the model (pol1_skydome.msh) into the MSH folder and the texture (pol1_sky.tga) in the world1 folder.

Correct me if I'm wrong so far.
You do need to copy all the files for your sky (.msh etc) that you need (don't worry about the skyroids) to your world1 folder.
EDIT2: Sorry for so many questions, but do I need to get rid of the default sky .msh in the world1 folder?
No you do not
And do I need an .odf for the skydome?
I do not believe so

Re: Polis Sky

Posted: Sat Nov 29, 2008 10:13 pm
by FragMe!
What should should try is a clean and remunge. If you didn't change the sky file with the exception of renaming it VM doesn't recognize it as being newer and won't change the sky. I know cause I just changed the sky on the map I am currently working on and it didn't change right away.

Re: Polis Sky

Posted: Sat Nov 29, 2008 10:49 pm
by Null_1138
Ok, clean and remunge. Thank you Fragme, computergeek, and others.