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Posted: Mon Oct 24, 2005 8:09 pm
by Teancum
Actually, I'm glad you bumped it. I just finished the layout earlier this evening. I need to finish the units. The ARC Troopers are in place and working, but I haven't assinged them the weapons that I want to just yet. The Clone Troopers also now spawn at the downed ship (they are the yellow team) and work to capture control points with the ARCs. So, in order to finish, I need to:

1-Finish up the ARC units (weaponry)
2-Create a droid leader (probably some SBD reskin)
3-Tweak gameplay
4-Find out how to get unit names to work (like "ARC Delta 23 killed Unit 234")
5-Figure out how to create ambient lighting so that when you're near the lava, you have a red glow on you.
6-Preview movie
7-Respawn cams

Posted: Mon Oct 24, 2005 9:55 pm
by Teancum
Just so nobody wonders, this will probably be my last BF1 map, and possibly my last map ever. I love doing it, but I have to many resposibilities that aren't getting done. Plus, editing/playing video games constantly takes its toll on you. I'm not saying I'm for sure quitting. All I'm saying is that there are more important things to do.

Sullust will be finished. The way things look it should not take to long.

Posted: Tue Oct 25, 2005 1:29 pm
by Teancum
Okay, I figure I'll release an early beta -- I'd like to get bugs fixed along the way, and hopefully this will do the trick.

Known Bugs:
1-The CIS hero is still Count Dooku - I haven't decided what to do for that
2-Unit names don't work right, so if an ARC or Clone kills someone, you probably won't see a message
3-I found a way to create red ambient light, but I haven't placed them all yet
4-There's a few places where the troopers will fall due to barriers not being far enough from the cliffs

To Do:
1-Finish up the ARC units (weaponry)
----The sharpshooter's rifle I want to be like the Imperial Rifle - - it has two different zoom lengths
----The Captain has a shotgun as a secondary weapon, and grenades have been replaced w/ seismic mines (need to test)
----I still need to do the Captain's first person arms. Right now they are blue
2-Create a droid leader (probably some SBD reskin)
3-Tweak gameplay
4-Find out how to get unit names to work (like "ARC Delta 23 killed Unit 234")
5-Figure out how to create ambient lighting so that when you're near the lava, you have a red glow on you.
6-Preview movie
7-Respawn cams

http://portfolio.iu.edu/smmelton/Sullust1.rar

Here's a shot of the red light in action:
Image


Other than that, if you see a bug, please let me know, it makes things 100 times easier to have you guys report ones I might miss, rather than play 100 games. lol1

Posted: Tue Oct 25, 2005 1:34 pm
by Guest
Teancum
Cool! And you will release any version, dont you?

Posted: Tue Oct 25, 2005 1:55 pm
by Leviathan
That's almost sure, JK'... With time, Teancum will get more experience in the modding domain, and so, will know how to fix or add some of the missing stuffs of the current version... :wink:

Posted: Tue Oct 25, 2005 2:11 pm
by Teancum
I already know how to do most of the fixes. It's time that's the problem.

Posted: Tue Oct 25, 2005 5:40 pm
by PR-0927
O.K., I found out some new information. They are no "medic" classes in SW (for the main four armies). They have droids for that, otherwise almost any soldier can perform medical aid.

The Republic ARC Troopers only have two ranks. One rank is the standard (blue). The other is captain (red). They don't have commanders. Any so-called "Republic ARC Commanders" are not Republic ARc Troopers at all, but Republic Clone Commanders that have had training by Republic ARC Troopers (like Commander Cody and Commander Gree). The commanders just like to brag about being trained by Republic ARC Troopers and sometimes informally refer to themselves as Republic ARC Commanders.

So, the Republic ARC Troopers only have two ranks. Make every class blue, besides the captain (red). There are Republic ARC Trooper Pilots (I think), as seen in the CW Cartoons. I think they had blue markings and flew the Custom ARC LAAT/i.

- Majin Revan

- Majin Revan

Posted: Tue Oct 25, 2005 5:44 pm
by Trans
This is annoying, I can't get Winrar, so I can't play your map :evil:

Posted: Tue Oct 25, 2005 8:47 pm
by Teancum
MajinRevan wrote:O.K., I found out some new information. They are no "medic" classes in SW (for the main four armies). They have droids for that, otherwise almost any soldier can perform medical aid.

The Republic ARC Troopers only have two ranks. One rank is the standard (blue). The other is captain (red). They don't have commanders. Any so-called "Republic ARC Commanders" are not Republic ARc Troopers at all, but Republic Clone Commanders that have had training by Republic ARC Troopers (like Commander Cody and Commander Gree). The commanders just like to brag about being trained by Republic ARC Troopers and sometimes informally refer to themselves as Republic ARC Commanders.

So, the Republic ARC Troopers only have two ranks. Make every class blue, besides the captain (red). There are Republic ARC Trooper Pilots (I think), as seen in the CW Cartoons. I think they had blue markings and flew the Custom ARC LAAT/i.

- Majin Revan
Yeah, ARC A-98 "Nate" was an ARC Trooper, and he died during the mission to Ord Cestus. However, perhaps I'll just put Commander Nate instead of ARC Commander Nate. I'll have to fix that up.

'preciate the info. I'm going to make it as accurate as possible.

Posted: Tue Oct 25, 2005 9:06 pm
by TheTao
Just a question: The terrain in all these screens are very low-res. Will they be updated by the time the release rolls round?

Posted: Tue Oct 25, 2005 10:28 pm
by Delta_57_Dash
uuhmmm... check again, there WERE ARC commanders!

http://starwars.wikicities.com/wiki/ARC ... _commander

although this is the clone commander page, teh page linking to it stated that ARC trooper commanders donned yellow armor and led all types of ARC troopers.

Posted: Tue Oct 25, 2005 11:14 pm
by Teancum
TheTao wrote:Just a question: The terrain in all these screens are very low-res. Will they be updated by the time the release rolls round?
Probably not... Don't have the textures for it. Resizing it wouldn't make to big of a diff.

Posted: Wed Nov 09, 2005 7:29 pm
by Teancum
Everything's almost done. I just need to patch up a few things and create a preview film. Sullust 1.0 final here we come!

Posted: Fri Nov 11, 2005 2:22 pm
by Slayer_Hunter_J
Yayyyyyyyyyyyyyy! Finally!!!

Posted: Mon Jan 23, 2006 4:27 pm
by Assasin_Clone
This map is finish? Can you post a pic of the orange ARC? (I never see him)

Posted: Mon Jan 23, 2006 6:45 pm
by Teancum
Well, it's almost done, but I've put all projects on hold so I can finish a school project.

Posted: Mon Jan 23, 2006 6:48 pm
by Assasin_Clone
OK, but You have no pic of the orange ARC?

Posted: Thu Jan 26, 2006 9:23 pm
by sef0907
Release soon?

Posted: Thu Jan 26, 2006 11:33 pm
by Teancum
Honestly I haven't worked on it in two or three weeks. I got bored with it.

Posted: Wed Feb 01, 2006 2:37 pm
by Epena
Then release the Beta. :P