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Re: Second Battle of Geonosis: Central Push
Posted: Sun Dec 27, 2009 8:27 pm
by genaral_mitch
I use the ARC170 lasers and make so they fire slow, and change the sound to the stock republic rifle sound.
Re: Second Battle of Geonosis: Central Push
Posted: Mon Dec 28, 2009 2:33 pm
by allthetutorials123
Ok, sorry my review was so late... I'll skip the spots that people have already said
Title- although this isn't a big problem, I would leave out "Second" in the title. It will group your map with the stock Geonosis and any other you may have downloaded.
Objects The floating objects are deffinately 1 problem. But, some of the ammo and health robots are in the ground. I would recommend just moving them into a flat spot.
Also, this looks a little out of place but you may want it like that. I don't know...
Hm, I don't know if you can fix this but the back side of the knee cap is white...
Heres a couple other things that I saw that looked out of place...
I also reconized some other things but it has already been covered. Hope this helps!
Re: Second Battle of Geonosis: Central Push
Posted: Sun Jan 03, 2010 10:40 am
by Lysia_Keyes
Alright I think I've covered pretty much everything I can.
I can't change the knee cap for some reason, no matter what I do with the tga it just wouldn't change.
Done the gunship things, made floating objects no floating.
Anything else anyone thinks is urgently needed for change?
Re: Second Battle of Geonosis: Central Push
Posted: Sun Jan 03, 2010 11:37 am
by Eggman
Lysia_Keyes wrote:Alright I think I've covered pretty much everything I can.
I can't change the knee cap for some reason, no matter what I do with the tga it just wouldn't change.
Done the gunship things, made floating objects no floating.
Anything else anyone thinks is urgently needed for change?
Eggman wrote:Looks like it's coming along nicely. Add some lighting and it'll look even better.


Re: Second Battle of Geonosis: Central Push
Posted: Tue Jan 05, 2010 12:53 pm
by allthetutorials123
yeap lighting... but mabey you could put the rocks into the ground so there isn't as much black on it or change that texture to match with the rest of the rock. Also I would take out the curved rock that I showed you a picture of. You didn't really give me much feedback on if you did this so I was just restating

Re: Second Battle of Geonosis: Central Push
Posted: Wed Jan 06, 2010 10:40 am
by Battlefiler
nice work [my geo trooper look better (i have flame trooper released and in dirty)]
Re: Second Battle of Geonosis: Central Push
Posted: Sun Jan 10, 2010 11:04 pm
by wishihadaname
Nice one! From the looks of it though, you may need to add one important detail. It may just be the pictures but it looks like all of your units just charged each other... I would suggest adding some sniper/cover/vehicle cover/fortification hintnodes... well actually i'de say add at least 100. I find that when the AI has alot of options they tend to be a bit more um... smart looking.
Re: Second Battle of Geonosis: Central Push
Posted: Mon Jan 11, 2010 12:29 am
by Grev
In your pictures, the old ones, you have a flametrooper. He looks really cool and I suggest you keep him.
Re: Second Battle of Geonosis: Central Push
Posted: Thu Jan 14, 2010 4:17 pm
by Battlefiler
Here they are:
I hope they are good
:jango:
Re: Second Battle of Geonosis: Central Push
Posted: Thu Jan 14, 2010 4:19 pm
by sampip
They all look nice except for the flame trooper, where the yellow looks a tad greenish. Make it a bit darker and more yellowy. Nice work

Re: Second Battle of Geonosis: Central Push
Posted: Thu Jan 14, 2010 4:19 pm
by Blade117
Sick skins.
Re: Second Battle of Geonosis: Central Push
Posted: Thu Jan 14, 2010 4:26 pm
by Battlefiler
Re: Second Battle of Geonosis: Central Push
Posted: Thu Jan 14, 2010 4:29 pm
by Nova Hawk
Nice skins, even you spelled Boil wrong. It's "Boil" not "Boyle".
Re: Second Battle of Geonosis: Central Push
Posted: Thu Jan 14, 2010 4:51 pm
by Battlefiler
sorry
Re: Second Battle of Geonosis: Central Push
Posted: Mon Jan 18, 2010 12:49 pm
by Lysia_Keyes
Okayyy it took a lot of tweaking but the sides are finally even!
The map is finally done, completely ready BUT Im currently stuck away from my computer that I use for modding so it may be a while before I can upload it. But as soon as I get the chance I will upload it.
Re: Second Battle of Geonosis: Central Push
Posted: Tue Jan 19, 2010 10:30 am
by IronMan_MKII
Nice to hear that.

Re: Second Battle of Geonosis: Central Push
Posted: Tue Jan 19, 2010 3:57 pm
by genaral_mitch
So, did you change the Gunships lasers?
Re: Second Battle of Geonosis: Central Push
Posted: Fri Jan 22, 2010 1:57 pm
by Lagomorphia
Why does the flametrooper have all that grey stuff aroudnd his visor. I remember that part being, well, not dark grey.
As for the textures, I'd clean them up a bit. They've gone from dirty to painty. Remember that they're camoflauged (and only partially) against the desert, not a pile of leaves. I'd drop the blacks and greys across the board (except for the visor and other obviously black stuff.)
Apart from that, it looks to be a great map.
Re: Second Battle of Geonosis: Central Push
Posted: Sat Jan 23, 2010 12:05 pm
by Battlefiler
Re: Second Battle of Geonosis: Central Push
Posted: Sat Jan 23, 2010 12:57 pm
by Darth_Spiderpig
Isn't that a bit unfriendly, Battlefiler, I man, no point to get angry here.