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Crazy geometry? Meshtool>Softimage
Posted: Mon Sep 07, 2009 11:14 am
by IndianaJoe
Hi, i downloaded softimage this morning, but this problem also occured when i put it in milkshape... and I was wondering how to get rid of this:
there are weird lines and stuff all through the model, (which is acemastermind's symmetrical stormtrooper)
but it also happend with the standard storm and shock troopers. is there a way to get rid of this?
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 12:05 pm
by DarthD.U.C.K.
these lines are the shadowvolume you have to weld boundary poins/edges with a tolerance of 0,001 on the model then you can select the model/sv witht he polygonisland selection or by selecting one poly and frowing the selection and then extracting the obkect
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 12:40 pm
by IndianaJoe
um, in noob terms?
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 12:47 pm
by DarthD.U.C.K.
DarthD.U.C.K. wrote:These lines are the shadowvolume you have to Weld Boundary Points/Edges with a tolerance of 0.001 on the model then you can select the model/sv with the Polygon Island selection filter or by selecting one poly and growing the selection(shift++) and then extracting the object (Extract Polygons Delete)
red are tool/commands and blue are settings
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 12:56 pm
by IndianaJoe
um, all i did was this:

and i got:
um now there are the wacky lines...
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 12:59 pm
by DarthD.U.C.K.
you should probably read my post again, if you follow it exactly you wont get these weird edges
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 1:41 pm
by IndianaJoe
i got it, i moved away the outer armor shell and deleted the blocky insides!
P.S ho would i go about skinning and getting this ingame?
Re: crazy geometry? meshtool-softimage
Posted: Mon Sep 07, 2009 2:04 pm
by DarthD.U.C.K.
there are some nice tutorials in this section
theyll answer both questions
Re: Crazy geometry? Meshtool>Softimage
Posted: Mon Sep 07, 2009 2:59 pm
by IndianaJoe
how can i prevent this?:

all the standard UV's have been destroyed, and i can't put it back together...
Re: Crazy geometry? Meshtool>Softimage
Posted: Mon Sep 07, 2009 3:04 pm
by DarthD.U.C.K.
how did you destroy them?
Re: Crazy geometry? Meshtool>Softimage
Posted: Mon Sep 07, 2009 3:30 pm
by IndianaJoe
i followed the tutorial about skinning in 6.0, my helmet skinned fine (barely noticable in pic)
the backpack uv's are messed up also, can you put stock models in mod tool?
Re: Crazy geometry? Meshtool>Softimage
Posted: Mon Sep 07, 2009 3:51 pm
by DarthD.U.C.K.
i suppose you created a new texture projection
simply leave that part out and only apply the texture, the model will use the original UVs then
Re: Crazy geometry? Meshtool>Softimage
Posted: Mon Sep 07, 2009 4:05 pm
by IndianaJoe
got it thanks
