I applied an environmental map to a texture, but It completely overwrites the texture itself. Is there a way to have an evnmap with the texture made for it? Btw I am using the meshtool 4 for the evnmap.
Edit: so I fixed it a little bit, but I still would like the texture to show through the reflection a little bit more.
Enviromental map
Moderator: Moderators
-
JimmyAngler
- High General

- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
- GAB
- 1st Lieutenant

- Posts: 431
- Joined: Sun Jul 03, 2011 8:56 pm
- Location: Somewhere around the world
- Contact:
Re: Enviromental map
Maybe increasing the alpha would do the trick?
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Enviromental map
Open your model in a hex editor, and replace the stuff between DATA4 and ATRB of the material you applied the environment map to with the stuff between DATA4 and ATRB of the material with an environment map applied to it found in the stock Rebel Tantive Trooper model.
