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Re: The DMI Plan
Posted: Wed Jul 23, 2008 12:42 pm
by Aman/Pinguin
What about that tower from the Utapau Campaign Level?
You know, that thing you need to destroy at you last objective.
Re: The DMI Plan
Posted: Wed Jul 23, 2008 5:26 pm
by Super_Clone
Re: The DMI Plan
Posted: Sat Jul 26, 2008 1:58 pm
by RepSharpshooter
I got a funny idea. Instead of banning people who murder inside the city, we could just teleport them into a jail cell
Also, mav implemented landing regions, so we can only land on landing platforms now. (I will also make some large regions so you can land outside of the city).
Re: The DMI Plan
Posted: Sat Jul 26, 2008 2:28 pm
by Caleb1117
RepSharpshooter wrote:I got a funny idea. Instead of banning people who murder inside the city, we could just teleport them into a jail cell
Also, mav implemented landing regions, so we can only land on landing platforms now. (I will also make some large regions so you can land outside of the city).
Lol good idea.
Landing regions don't affect speeders do they?
Re: The DMI Plan
Posted: Sat Jul 26, 2008 2:51 pm
by RepSharpshooter
Hovers, no, but flyers yes.
Re: The DMI Plan
Posted: Sat Jul 26, 2008 3:17 pm
by Taivyx
RepSharpshooter wrote:I got a funny idea. Instead of banning people who murder inside the city, we could just teleport them into a jail cell

Heheh, America's Army style
What's the deadline for our layers again?
Re: The DMI Plan
Posted: Sat Jul 26, 2008 3:26 pm
by RepSharpshooter
Mid august. Somewhere around the 10th by the best. If you have to, perhaps sometime in the following week till the 17th
Re: The DMI Plan
Posted: Sat Jul 26, 2008 3:55 pm
by Silas
Alls i can say is lol. If you can get the jail thing to work, that'd be hilarious. I think you should try it.
edit: i'm not sure if this is the right place to ask, but i'm having trouble getting my stuff ingame. I was able to successfully get the default map for the project ingame, but the changes i made didn't show up. (even the prefab buildings). Is that because of the layer i was working in? (DMI_Silas ot whatever it was). How do you get your changes to show up without using the base layer?
Re: The DMI Plan
Posted: Sat Jul 26, 2008 4:18 pm
by RepSharpshooter
Go to getting started, first post, scroll down to "how to make your layer work ingame"
Re: The DMI Plan
Posted: Sat Jul 26, 2008 4:30 pm
by Taivyx
Urgh, I dunno if the D-block building is gonna be ready by mid-August, since train is out for the next 11 days, and I'm on vacation starting tomorrow until sometime around the 20th of August
Re: The DMI Plan
Posted: Tue Jul 29, 2008 12:34 am
by CaptainOrdo
ijust readthesides thingand it says that bothe teams are friendlies and locals are enemies does this mean that you can make a hunting grounds area? like a fenced off area with wampas and other assorted locals? i can just imagine me with a cycler (or maybe a single shot blaster rifle) scope trained on the head of a gungan that looks like jar-jar

Re: The DMI Plan
Posted: Thu Jul 31, 2008 9:21 am
by RepSharpshooter
Yeah we plan to have wild animals. Anyway I think this may solve our team switching problem:
will have to test it.
Re: The DMI Plan
Posted: Thu Jul 31, 2008 12:57 pm
by epm01
I might be able to get mine in by that deadline. I'm almost sure that I can, its just that my (Reps) object is covering the CP's so when I spawn I get forced under the map, so I can't see if it worked or not. But I'll move my CP's once I get around to it.
Re: The DMI Plan
Posted: Sat Aug 02, 2008 4:03 pm
by trainmaster611
RepSharpshooter wrote:Yeah we plan to have wild animals.
May I run the train out to the woods where the animals are or whatever?
Re: The DMI Plan
Posted: Sat Aug 02, 2008 10:29 pm
by Fluffy_the_ic
Do you mind if I post a request for someone with a full exporter to export my models and place them in DMI? There are a few small problems, but I don't mind as long as they work.
http://files.filefront.com/plz+exportzi ... einfo.html
My game won't place items. They show up in ZE, but not ingame, soooo...
Re: The DMI Plan
Posted: Sat Aug 02, 2008 11:43 pm
by xXxINSANITYxXx
do you have ur layers set up properly? the layer that is ur name must have properties like the base layer so it always shows up.
Re: The DMI Plan
Posted: Sun Aug 03, 2008 9:24 am
by Fluffy_the_ic
Yes, i do. it's a perpetual problem of mine. it always happens, no matter da circumstances.
Re: The DMI Plan
Posted: Mon Aug 04, 2008 10:03 am
by Blade
Gah, I'm sorry, but I just found out that I won't be able to finish my lot in time for a beta. (Sorry, one of my Grandparents died, so between getting ready for a funeral, calling hours, etc. I have no time this week or next

). I'm sorry for the short notice, but it was pretty sudden. If I'm allowed, I can maybe try to get... something in for the next release.
Re: The DMI Plan
Posted: Mon Aug 04, 2008 3:17 pm
by Grev
I wont be able to finish, but I will have lots of time on the 28th, and possibly after for several days, so expect it mid- September from me. Im sorry, I cant get it in for this test.
Re: The DMI Plan
Posted: Thu Aug 21, 2008 7:54 am
by Super_Clone
Im gonna do more work on mine, but with school (its my first year of middle school) itll be slow.