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BFront.log message
Posted: Fri Jan 07, 2005 8:28 am
by Dragonum
what does this mean?
Message Severity: 3
.\source\PowerupStation.cpp(363)
Powerup station missing region
can anybody help me with this message?
thanks dragonum
RE: BFront.log message
Posted: Fri Jan 07, 2005 10:11 pm
by Lord_Bandu
what does this mean? i seem to be getting blocky/bricked naboo terrain when its supposed to be grass.
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
RE: BFront.log message
Posted: Sat Jan 08, 2005 1:13 am
by Lord_Bandu
nab1_main_1.tga yes i copied all i needed its not so much blurry as it is tiled. when doin my sky file can i mix and match some elements from naboo1 and naboo2?
Posted: Sat Jan 08, 2005 11:55 am
by Dragonum
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
ok, in my texture option, i press tile0
than i write on the left side in TEXTURE: hoth_main_1.tga
and in DETAIL: hoth_detail.tga
thats the same like in the shipped hoth map.
in TILERANGE stand: 0
in ROTATION: 57.2958
i dont know if this the same like the shipped hoth map.
for the Hoth_deatail.tga is no hoth_detail.tga.option!
thats the only texture i have in my map for the test.
after i tested the map with SPTest.exe, i found this in BFront.log:
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
and all people with a gforce i give the map for a betatest,
the game crashed.