Shotgun
Posted: Sat Mar 08, 2008 9:09 am
Is it possible to mod the Shotgun so that the bullets spread out more, making it less accurate at mid range?
Minwu325 wrote:Is it possible to mod the Shotgun so that the bullets spread out more, making it less accurate at mid range?
Code: Select all
MinRange = "0"
OptimalRange = "24"
MaxRange = "48"
PitchSpread = "3.0"
YawSpread = "4.5"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"From Pyc0freds weapon notes.Also, recoil spread works differently now. I added code to make sure existing values work fine, but here's the new thing:
SpreadPerShot = <spread per shot, in degrees>
SpreadRecoveryRate = <spread per second, in degrees>
SpreadThreshold = <amount of spread to "ignore", in degrees>
SpreadLimit = <maximum spread, in degrees>
The old values still work, but weapons with low SpreadRecovery (e.g. pistol) will act somewhat weird.
FYI: SpreadPerShot actually applies per group of shots, so if you have ShotsPerSalvo larger than one, the kick doesn't apply until the next group in the salvo. I can do the same thing for ammo and heat if you want. At some point I'm going to get the weapon charge state stuff working.
In case you're wondering what SpreadThreshold is for, it lets you give the weapon a little leeway before the spread starts to kick in. That's what I meant by "ignore".