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Posted: Mon Feb 26, 2007 1:02 am
by Protector_Pulch
So I'd at least like some more HP for Bacara in Realism mode. Since nobody has ever taken into account that Galactic Marines have less armor plates than other troopers, we could represent Bacara's improved protection by extra HP, and we would rather enforce canon than break with it.
What do you think, Elmo? You've really quiet as to this question...
Posted: Mon Feb 26, 2007 1:19 am
by Elmo
heh, yes I have been watching you guys spam my topic (j/k), I Think that bacara is fine how he is, with the DC15A and carbine. It only seems reasonable that he should carry a DC15A rifle along with the carbine. He has more ammo rounds than the other troops, and I think the higher HP for bacara wouldn't be realistic, if you compare it to today and the past, it's not like the generals or commanders had an advantage in battle- they carried the same armament and commanded. The idea of Bacara commanding aerial attacks from whatever ship, sounds like a decent idea, because, generals usually sat in the back commanding the battle.
So i think Bacara should be left as he is because Commanders didn't exactly have the upper hand in combat. (unless they were trained better)(which they probably were :p) (but I wouldn't have a good idea regarding that issue- Bottom line- He stays the way he is

)
Posted: Mon Feb 26, 2007 1:56 am
by XxDepredationxX
Will giving him a recon droid resonable? He can call an orbital.
Posted: Mon Feb 26, 2007 8:51 am
by Thire
XxDepredationxX wrote:Will giving him a recon droid resonable? He can call an orbital.
Elmo said Bacara would stay the way he was. Leave it at that.
Posted: Mon Feb 26, 2007 8:54 am
by XxDepredationxX
Thire wrote:XxDepredationxX wrote:Will giving him a recon droid resonable? He can call an orbital.
Elmo said Bacara would stay the way he was. Leave it at that.
Okay
Posted: Mon Feb 26, 2007 10:25 am
by Fusion
Elmo, do you want me to lock this until you start working on it again?
Posted: Mon Feb 26, 2007 3:43 pm
by PR-0927
Just FYI Elmo, all of my Clone Commanders already have more health than other Clone Troopers, as I figured with them being elite, they could possibly take more of a beating before being taken down.
- PR-0927/Majin Revan
Posted: Mon Feb 26, 2007 3:46 pm
by FOOLIS
is the 1.1 patch needed to play this map ???????
Posted: Mon Feb 26, 2007 5:38 pm
by Alpha
1.1 is needed for all maps.
Posted: Mon Feb 26, 2007 5:41 pm
by Ateas
1.1 is needed for all maps.
No it's not.
Posted: Mon Feb 26, 2007 6:00 pm
by Fusion
Locked until major update(s) are made. This is turning into BoE all over again.
Posted: Fri Mar 02, 2007 8:14 pm
by Fusion
Unlocked, but if this gets offtopic again it's getting relocked until another update.
Posted: Fri Mar 02, 2007 8:22 pm
by Elmo
^ yeah, and we don't want that do we? lol j/k.
Anyway, I have been working on this map quite abit for those of you who think i stopped. I've been experimenting with certain mist variations, and found one that fit this map
perfectly .
http://img338.imageshack.us/my.php?imag ... 678hw0.jpg
The mist also moves a bit, so it gives the effect that it's rising. : )
Now, I'm changing the name to Mygeeto: Storm (I think it's fits this map perfectly) Thanks to Azzameen for the new name!

I've also thought of adding destroyed vehicle turrets instead of the props (the ones in Majin's maps :p)
and one more thing- what do you guys think of adding a "stronger" Ki Adi Mundi in "realistic" mode?
Posted: Fri Mar 02, 2007 8:26 pm
by trainmaster611
Wow thats awesome Elmo!

I always thought the Luke combo was bad because its spaced out so much so I think another animation is in order

Posted: Fri Mar 02, 2007 8:42 pm
by Clonedude55
YES it is unlocked
Well anways elmo I am guessing you fixed the crash bug so that is good and it is becoming an awesome map I can not wait! I can not wait till the release. Great work Elmo
Posted: Fri Mar 02, 2007 8:44 pm
by Syth
deppends on what you mean by "stronger". giving him 500000 health would be pretty lame. I could let you use one of my 'improved' combos.
I do hope you plan on giving this map XL ammount of units on feild. Nothing kills a good map more then haveing to walk 1/2 the map just to encounter 3 enemies.
Posted: Fri Mar 02, 2007 9:00 pm
by Clonedude55
Elmo I have a great idea! (if it was possible) a new mode were you play as a "stronger" Ki-Adi-Mundi no one else and the Republic you ally BUT 1/2 through the battle the Republic turns on you and you kill all Clones and Droids you can
Posted: Fri Mar 02, 2007 9:24 pm
by Darth_Z13
That would require a lot of scripting and I'm not sure if it's possible...
Posted: Fri Mar 02, 2007 9:56 pm
by ARC_Commander
If that were possible, it'd be good to have on all maps that had Order 66... Sorry, I'm getting off-topic.
Looking good so far. And if you're going to do XL units, make it like 400 or something - put a thousand units in XL mode, not normal conquest.
Posted: Fri Mar 02, 2007 10:07 pm
by phazon_elite
As the # of bots goes up
The # of dumb bots goes up
So the quality of the map goes down.
Good idea, but I suggest the # of bots should be 45 AT MOST.
- EP-000782